Literally every player I play with at literally every table I play at, uses and prefers strongly to use the primary and main recommended way of generating ability scores in 5e - Rolling. Not a single player or DM at any of those tables uses point buy unless they are forced to by the rules of an external event game.

For the most part this is because it creates interesting and unique-feeling stat spreads, and more importantly because point buy is freaking boring.


Originally Posted by Leucrotta
I'd say that 3e is definitely better suited to crpgs than 5e though. Computers can easily juggle all that 'bookkeeping' that scares people away,

I'd actually disagree with this - Yes, the computer can handle all that extra involved complexity... but it still requires players to engage with and understand it, or else it asks them to play semi-blind and just 'trust' the system to be telling them what the best thing to do is, without really understanding it. When I was much younger, I played a 3.5 CRPG; I had very little idea of what was happening and why, in terms of gear and spells and combat systems, and mostly had to just fall back on casting things that sounded like they were probably good buffs, by their flavour text, and things that sounded like they did good damage. Large swathes of the system were opaque to me... and just because the computer could handle all the math didn't make that element of the gaming experience a more positive one. I'd much have preferred clarity of system.