I thought Sozz meant that Larian didn’t have anything compared to NWN when it comes to poor interface design, though perhaps I’m reading that wrong. I’ll admit I don’t recall it well. I’ve recently bought the iPad port but haven’t got round to playing it yet.

From recollection, I’m with you in the assessment of the single player game, though. I didn’t like the main campaign or the SotU first expansion, though I remember loving the Hordes of the Underdark follow-up. And yes, its modding support was great, though for me personally that is always going to trail a long way behind having a good core game in importance.

I don’t think that the flaws were ruleset related, though, but that’s a level of detail I definitely don’t recall. On the topic of ruleset comparisons, when it comes to 3.x more recently I’m going to have to go off Pathfinder WotR which I’m playing now. It’s hard to compare with 5e as I only know the lower levels of that (having lost interest in my Solasta playthrough before the end), but I am finding elements of Pathfinder frustrating. Concentration isn’t perfect but I can absolutely support the idea of some mechanism to avoid piling spells, and particularly buffs, on. And increasingly I’m finding some fights in WotR silly, boring and long as neither I nor the enemy can land the vast majority of hits (my party is now level 13). Of course, that might be because I’m doing stuff wrong and/or be related to Pathfinder’s adaptation of 3e. And I’m sure I’ll find more frustrations with 5e once we get more of it in BG3, but so far my problems with the game mechanics tend to be in areas where Larian haven’t implemented the 5e ruleset rather than where they have!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"