Things to improve in random order:



1. Stealth: It's a broken mechanic. It allows you to hit, hide, wait for the enemy's turn where they do nothing, hit again, hide, etc. in a loop. It usually works if you are on high ground. The mechanic needs a complete overhaul. My suggestion: Enemies should move in their turn to search for you, but in a "random, yet plausible" direction. That way, they won't have a radar to locate you, but they won't keep getting riddled with arrows either.


2. Vendors: They don't sell anything interesting (maybe because it's easy to rob each vendor individually), and in general, money doesn't serve much purpose at the moment, similar to DOS2. The best equipment is obtained through quests and exploring dungeons.


3. There are no finishing animations for melee or ranged attacks. Decapitations, impalements, arrows to the head would have been cool. I would have included some special ones based on whether the enemy is finished off with a critical hit. Overall, even for spells, there isn't much variety in visual effects other than elemental effects.


4. There are no heavy armors in the early game. This is a disadvantage for strength-based characters.


5. Special weapons have almost always very situational and strange effects. Essentially, they are a waste. If the weapons are useless, it's better not to include them at all.


6. The prologue on the nautiloid with githyanki, cambions, dragons, etc., is too much stuff thrown in for what is supposed to be a new beginning of the saga. There is practically no background for your own character, except for a few initial dialogues (which is different for the Gith, but unfortunately, it's incomplete and doesn't connect well with Lae'zel and the other Gith). Even a simple text like in the old BG biographies where the origin was practically the same (you spent your childhood in Candlekeep, and your race and sex are X because you were adopted), but your class was mentioned and your training was justified. Here, on the other hand, nothing is said, so you're practically anonymous. It's a shame because it lacks immersion.


7. Group and individual movement with the chain system. It's terrible. It's inconvenient, and it's a problem that also carried over from DOS2.


8. Looting and item collection system. Another major problem carried over from DOS2. There's an abnormal amount of chests, barrels, vases, wardrobes, etc. to loot, with many useless items (whose presence is unjustified). There are food supplies that partially justify this search, but they are still in abnormal quantities, so resting whenever you want is never a problem. It would be better to remove them altogether. These activities are all time-consuming and unnecessary.


9. Terrible UI with tiny boxes and overall chaotic management of all items. This is also carried over from DOS2.


10. Karmic dice seem to exist without making much sense in how they function.