Hello I can understand that Larian decided to continue on the turns base system that they already master greatly with their other RPGs.
But I feel like during the explorations we should get the pause functionnality, as it has ALWAYS be the case with ALL the other Baldur's Gate cRPG.
I understand that the turn-based system add some interesting possibilities, but I'm so used to being able to pause that it doesn't feel natural not being able to. And each time I click the turns system, we are blocked to play character one after the other, while the whole interest of stopping time is to synchronise everyone...
I'm playing Solasta and I'm happy to find back the pause system, during explorations, it's so handy, everything stops immediately, we can chain multiple pauses until the moment the NPC goes just far enough for us to sneak comfortably, progressively... in turns system where we actually play only one character to sneak in, it's very tedious to constantly skip all the other characters or make them do many small moves.
Since the possibility to block the time and actions is already implemented, I feel we should be able to pause anytime during the game. It also feels weird when I need to get away from the computer for 5-10mn to have to keep my characters hanging like this, instead of having a pause available instantly.
Also, in Pillars of Eternity 2, they manage to offer to take the RTWP OR the turns system both available. We have to choose at the beginning of the game and we can't change afterwards. Actually I was convinced that it was better with the turns... except that there are lots of fights with trash mobs and it becomes particularly tedious to spam always the same boring actions, whereas in real time with pause, with AI scripts, the common fights are taken care of in matter of seconds. This is so much more pleasant. Anyway I don't think Larian studios will develop an alternative fight system now, but I do believe we should at least get a pause functionnality.
Last edited by Isenthal; 30/05/23 09:12 AM.