Originally Posted by Wormerine
Originally Posted by Brewman
I genuinely don't see how multiplayer being an option makes single player less good.
BG3 is literally the best game I played in 12 years and I thoroughly enjoy it both in single player and multiplayer.
I am glad you like it.

As someone who plays RPG in singleplayer only, I find quite a few perplexing designs in BG3 that can only be explained as "but multiplayer". I also find some usual RPG features that I value very much - quality of custom protagonist dialogue choces and writing, companions, immersion - to be below a standard I grew accustomed to. Some of them might not be result of multiplayer but just quality of the content, but for example I am convinced that companions are affected by being NPCs, playable characters and coop buddy avatars. Similarly custom character's content will likely serve as a basis for origin content as well, which would explain why it's so bland and non-discript.

BG3 is impressive in terms of much it does, but I personally value games that do fewer things very well, over a game with multiple underdeveloped ideas. The problem that by reaching for such a wide audience, I don't care for a lot of what BG3 offers, while what interests me is of mixed quality.
+1

And to emphasize, the issue is not that it has MP. The issue is that many game design decisions have been made explicitly for the benefit of MP at the expense of the SP experience, for example how party movement is handled.