I think so far the amount of NPCs is fine given where we are, but I think there's a potential problem with this approach once we get to Baldur's gate. After all its a city, not everyone there is going to matter to the story, and more importantly they shouldn't matter. Sometimes the purpose of NPCs are to populate the world, to make it feel full and that's all that's needed from them. Here it makes sense that everyone is someone because there's so few people around relatively speaking. It's an isolated area. But a bustling city? Sometimes quantity IS quality. The peasants all have the same chat because they're not there to be spoken to, they're there to fill out the world in a particular way. That's their purpose and its still a valuable one. They're like extras in a play or a movie, they exist because it would be weird if they didn't.
Also after a point these characters do still have the same single chat, they just force us into an unnecessary cut scene to say it.
Last edited by Gray Ghost; 31/05/23 02:11 PM.