Therefore for me, ALL computer games should be SP, with MP added on in some of those games if it makes sense and can be technically done. But SP should be the focus - ALWAYS.
Huh, I’ll admit that seems an unwarrantedly strong statement to me.
Sure. I was wording it that way to offset and counter what I felt was an unwarrantedly strong claim by @Blackheifer about MP over SP.
And I fully appreciate that, as Blackheifer says, when there’s a game that can manage to be great fun as a multiplayer as well as satisfying as a single player experience ....
Sorry, but I said what I said earlier precisely because I don't believe this is possible. And I don't find this to be true for any games that I am familiar with, an admittedly small sample heavily skewed towards cRPGs. The things that go into making an MP game good run counter to a good SP experience, and I suspect vice versa. And this seems to be the very conclusion that major RPG studios like Bethesda, Bioware, and CDPR have come to, because they have released statements saying as much, saying they don't believe it is possible for them to make a game with both SP and MP where both end up equally good, and that adding in MP does take away from the SP experience, and so they are going to be making SP-only games or MP-only games with the SP-only games being their main focus.
I would invite you to consider that the problem isn't multiplayer -it's RTWP. RTWP is just a bad system overall and completely incompatible for multiplayer. Or another way to put that is IF you are going to make a RTWP game then you should only make it single player.
OR if you are going to make an RTWP game then you have to remove the pause ability in Multiplayer. Although I can't argue that was the only problem with bg1 and 2 multiplayer. It was just bad on so many levels I mean you have to all stay on the same map AND you have to transition together. Ugh.
It's just a little ludicrous to me that people think Multiplayer is the problem. I don't think singleplayer is the problem - I love Single Player as well*. I am going to play Bg3 in both multiplayer and single player because in single player I will be able to go slower and read everything properly and enjoy all the lore and atmosphere.
Meanwhile Turn-based and full Real Time work great with both single and multiplayer and one doesn't detract from the other.
*I retract my earlier statement about D&D meant to be played as multiplayer. Sometimes you just want to play by yourself and that's fine.