Originally Posted by Undomiel
Things to improve in random order:
1. Stealth: It's a broken mechanic. It allows you to hit, hide, wait for the enemy's turn where they do nothing, hit again, hide, etc. in a loop. It usually works if you are on high ground. The mechanic needs a complete overhaul. My suggestion: Enemies should move in their turn to search for you, but in a "random, yet plausible" direction. That way, they won't have a radar to locate you, but they won't keep getting riddled with arrows either.

I agree, there is no broader sense of what they try to achieve, so even when you kill N characters in the same room, they will go about their routine eventually regardless. Any reasonable creature would get increasingly suspicious and more thorough each time that happened if not fairly thorough right in the beggining unless they were suicidal.
There is also related issue of field of vision and inspection - being noticeably higher (i.e. any of the companion chars would need mid-stop or a climbeable object to get there) in some situations makes it impossible for NPCs to notice you so they just never stop healing themselves and patrolling (i.e.
minotaurs when approached from the side of Zentharim stash
). Which is unconvincing way of mitigating other issues in itself.

Similarly there is an issue with persisting beyond fight hostile AoE effects (i.e. druid's moonbeam). More than once one of neutral NPC walked into it after the battle when PCs were engaged in a discussion and I didn't even get to dispell it by breaking concentration (I don't think there was an outright dispell button either). Unsurprisingly they kinda didn't like that. Their routine simply didn't seeem to account for that possibility.

I fully endorse the list below as well

Originally Posted by pipboy2000
Inventory / Items

Please excuse my harsh words, but the inventory and character sheet is one big annoyance.
I think that many problems could be solved with a common group inventory. But anyway...
- It should definitely be possible to tag multiple items to send them to camp or to another character, for example.
- It should be possible to send items to a character waiting in the camp.
- There should be a button to sell all "wares" at once.
- Each character should automatically and always have a container for potions and one for scrolls in their inventory.
These containers should NOT be inventory items that I can accidentally sell with all their contents!
- There should be a key ring where all keys are automatically collected. (So that they do not clutter up the inventory).
- When I move the mouse pointer over equipment in the inventory, it should be shown which values improve and deteriorate compared to the currently equipped item.
- Camp supplies that I have sent to the camp should not have to be laboriously taken out of the box to rest there.
- I should be able to click on a character in-game and then open his inventory.
- When I'm at camp, I should be able to select ALL my characters and open their inventory, not just the ones currently in my party.

I would add to it only that books shouldn't be casual items in the inventory - it is really hard to figure out after a while which of them came from where, relate to what, which contain location info, which are pure lore etc. (I do hoard them, because I like to put together the nerrative). In the very least they should mark that they have been read, possibly create some journal note or at let you do it. Or at least mark where they have been picked up. Weight of 1 doesn't make much sense either other than being painfully overly realisitic.
Various ingredients don't stack (or if they do, I failed to figure it out), so they litter inventory.

Situations like with Lea'zel trying to lie to giths where you don't get to buff her during the dialogue are pesky since they are really inconsistent with overall experience. The fact that getting whole team down there is tough in it's own right doesn't make it any better (which would matter if not the above and you aimed for peaceful resolution, which again - doesn't make much sense because their loot is so OP as per standard of the 1st chapter).