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So Spellcasters have more buffs they can cast that are self only and don't require concentration:

Examples: Armor of Agathys, False Life, Mirror Image

There are also group buffs that don't require concentration

Examples: Jump, Longstrider, Mage Armor, Sanctuary, Aid, Darkvision, Protection from Poison, See Invisibility

As you can see these are minor buffs, and great utility spells, or contingency spells. You can have as many of these running as you like.

Most strong group buffs, and summons require concentration. Which only allow one per caster.

But that's not all- Then you have potion buffs, some of which don't stack!

You can only have one of the below running per character:
Potion of Poison/Lightning/Fire/Cold/Psychic/Force resistance
Potion of Hill Giant Strength.


So if you have a Potion of Fire Resistance and you use a Potion of Hill Giant Strength, you lose the Fire resistance potion.

You can use the below two potions as separate buffs:
Potion of Speed
Potion of Animal Speaking.


So you could have Potion of Hill Giant, Speed and Animal Speaking all running together but could not add Fire resistance or it will overwrite the Potion of Hill giant strength.

Nothing in the descriptions alludes to this conflict.


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Strength and resistance potions have the same StackId so can't be combined. It seems a very clear decision by the coders.

Needs clear description/ tutorial information (about this and many other things).
I've read players state how simple and streamlined 5e is... To me there's plenty of complexity for new players to learn.

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Originally Posted by Gray Ghost
In PoE2 I played a wizard-fighter multiclass and all I would do is buff myself with spells and then just wreck shop with a two-handed weapon. It was genuinely so much fun.

I played a multiclass character, a wizard/monk focused on buffs and using the spiritual lance to strike in an area. It disintegrated anything in its path.

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Originally Posted by LostSoul
Strength and resistance potions have the same StackId so can't be combined. It seems a very clear decision by the coders.

Needs clear description/ tutorial information (about this and many other things).
I've read players state how simple and streamlined 5e is... To me there's plenty of complexity for new players to learn.

Oh yeah, it makes total sense, I just hope it's explicitly stated in game.


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Originally Posted by LostSoul
I've read players state how simple and streamlined 5e is... To me there's plenty of complexity for new players to learn.

I mean... if this were 5e, then it WOULD be clear and simple: it does what is says on the bottle, which also describes its duration and any other relevant details.

Effects are each independent and all stack with each other unless they explicitly say otherwise or are identical effects - in which case the strongest version, or longest duration if they are the same strength, is the one you have.

Unfortunately, BG3 is not 5e, and Larian have made it more unnecessarily complex, obtuse and opaque than it needs to be in several areas.

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