So you actively want folks who knock out enemies to get less treasure?
It was allready a long day, so i keep this as simple as i can: No.
Hope it was clear enough.
For any futher conversation ...
Often, when people dont say something, it have something to do with them not wanting it.
Just a hint.
On Death script runs when they are killed (about 40% of the time) and gives the corpse additional loot.
As stated ...
People disliked whole inventory to be looted ... so "death loot" was invented.
I allways naively thought that if someone dont want to kill a vendor, its just as easy as ... well, not killing it.
But i was told back then this bullshit about
"ignoring problem dont make it go away" and that was end of the debate.
Maked perfect sense to me in its first way ...
NPCs had an inventory ... we could trade with them, steal from them, or loot them when killed ... it was immersive, logical, and over all it just maked sense ... but people disliked it.
So instead we have items that automaticly de/materialize, when their owner heart stop beating ... i have no idea how, when, or why anyone would concider it better ... but here we are anyway. :-/