Originally Posted by The Red Queen
I'm getting confused. The original complaint was that when characters die loot appears that isn't in their inventory, whereas the change Ragnarok mentions would seem to explain the opposite, ie that loot disappears when characters die. Or is it just that the death loot breaks the connection with what the character actually was carrying, whereas if you just knock them out you get what was in their inventory, which might be better or worse than the death loot?

I confess I've never paid attention to any changes in what I get when looting knocked out versus dead characters and hadn't noticed that it was different. But I'd agree both with the OP that loot should be the same either way and with Ragnarok that this should reflect what the character was actually carrying (though I can appreciate that this would increase expectations of there being significant game consequences of killing folk and particularly merchants for their stuff).

Oh, and :moderator hat on:, let's keep the discussion friendly and constructive, and actively de-escalate tensions rather than the opposite.

I share your confusion.

I'm not quite sure how whatever it is Ragnarok is talking about has anything to do with the issue I mentioned in the opening post.

Currently if you knock out an enemy they may have a small amount of treasure.
If after you loot the unconscious creature, you kill them then an On Death script fires and you have approximately a 40% chance of getting more treasure that would be unavailable if you didn't kill them.

The treasure discrepancy is significant at higher levels (Knocking out a 5th level Duergar got me less than a hundred gold in treasure. Killing that same Duergar after he was looted spawned almost 1000 gold a Haste potion and a magic arrow.)