Originally Posted by LostSoul
I cant speak about older editions but was interested with the idea of some armors being better or being less effective against certain weapons.
Something to differientate armor and weapons more. I feels advanced martial combat rules is missing from 5e. They spent how many pages on spells....sorry of topic...

Agree wholeheartedly smile

Casters have all sorts of spells for different situations whereas melee classes just have their 'best' weapon and then you just use it against everyone regardless until you find a slightly better one.

Would love for melee characters to be more like seasoned warriors who carry 3-4 weapons and have the option to pick the best tool for the job. It would also make loot for those characters more interesting more often and might make picking skills a bit more challenging in terms of deciding how specialised or versatile you want to be. Also, enemies could be made a bit more tricky without simply making them have higher HP and damage.