Originally Posted by LostSoul
Originally Posted by Niara
Originally Posted by LostSoul
In 5e most magic items are potions of healing or +1 swords and similar.

In fact this is untrue, and easily verifiable as such.

Im not a 5e expert...so i will clarify that healing potions, +1 swords, +1 shields, and similar seem to be the most common items that i have seen. And we have up to level 5 in EA. I will end the EA with like 40 healing potions. That means you are likely to find in a traders inventory more of these items then unique items.

I don't judge other players experience, I like unique and homebrew items. i have modded in 50+ of my own items for players to enjoy until the final game is released.
Is it Augsut yet?

They're certainly the most common. In my experience, DMs have taken to heart the comments of the developers regarding 5e's design assuming no or few magic items. Games seems to be pretty 'low magic' in this regard, as long as we're speaking of permanent magic items as opposed to consumables. The exception would be pre-written adventures with magic items already 'baked in'. And even then, they couldn't shake a stick at what we've already seen in BG3's EA, and these were full adventure paths that spanned up to level 14.