Originally Posted by snowram
I am very thankful for 5e way of handling status effects, especially after playing the latest Pathfinder game. Things got so convoluted so quickly that I had to download a pre-buff mod to keep my sanity before each encounters. Like seriously, this is what the average end-game buffing system looks like :

[Linked Image from i.ibb.co]

Yup, that is about 30 buffs on a single character. The worst is that at core difficulty and beyond, you have to abuse of this system in order to have a chance at victory. Multiply this by the number of character (6 in this case) and the end result can just be summarized as a silly meta-game of finding the combinations that will break the game rather than something strategic.


It's not about abusing the system, but it's how the game works and how it encourages you to create effective synergies. However, it's also true that Pathfinders are particularly hardcore, so it's not the only example that should be brought up within the topic.