I greatly dislikes pre-buffing in D&D and D&D-likes.

I can understand the appeal of synergies but mechanically I found it very unpleasant - having to recast multiple buffa per character just isn't a very fun thing to do and isn't interesting gameplay to me. If they are expected to be cast on every occasion they either need to be automated or need to provide some tradeoff.

As such I am in favour of making buffs a part of gameplay loop. While it was very artificial, PoE1&2 made butts buffs only usable in combat that made them part of action economy - you could buff but you could also do something else instead.

Concentration is an interesting idea, aside from specific issues that Larian introduced through homebrew additions. I do agree though it greatly limits potential combinations making synergies a rarity rather than a norm. Still, at least I think if I want to buff or not, which to me is straight more interesting than casting a set of generic buffs before most encounters.

Last edited by Wormerine; 07/06/23 01:39 PM.