Well, a game that delivers mood and atmosphere, and a great story and narrative, is certainly my thing. But when it comes to the combat in action games, I guess I'm not coordinated enough to where I can actually hit my targets worth a damn. I just end up mashing the mouse button, and even if I "win" it is at the cost of serious damage to my character.
The tricky part of Elden Ring is that gameplay is the narrative - it is not an obstacle in between story like is so common. Experience of fighting through areas and bosses, and interacting with their moveset are as much of a storytelling tool, as conversations or tool descriptions. I would say that in FromSoftware games more story is told through dungeon crawling and combat encounters than through other mediums. This cohesion is a big part of why I respect their titles so much.
I don't think you need a particularly high skillset to enjoy FromSoftware titles - aside from Sekiro - but they will still demand an engagement with combat system. If not learning enemy patters and mastering player inputs, than through character builds, and abuse of enemy weaknesses. If you completely don't enjoy action games or aren't interested in figuring game's RPG systems and bending them to your advantage, than I think FromSoftware games will be just an unpleasant wall of difficulty for you, and I don't expect you will get much of it,