Larian Banner: Baldur's Gate Patch 9
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Question!
I mean, it seems obvious, but still ... maybe i missed something.

This dude is from Baldur's Gate ... right?
And we all presume that Baldur's Gate is part of Act II. ... right?
And Ketheric seemed like final boss of Act I. ... right?
So how are they talking? O_o

Do you think that each "chosen" will be final boss for each act?
With the absolute as Grand Finale?

Last edited by RagnarokCzD; 09/06/23 08:55 PM.

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Originally Posted by RagnarokCzD
Question!
I mean, it seems obvious, but still ... maybe i missed something.

This dude is from Baldur's Gate ... right?
And we all presume that Baldur's Gate is part of Act II. ... right?
And Ketheric seemed like final boss of Act I. ... right?
So how are they talking? O_o

Do you think that each "chosen" will be final boss for each act?
With the absolute as Grand Finale?

I had assumed that was how it was going to work. But perhaps not! I can see pros and cons both ways.

Or perhaps that cutscene is from act 1 before we deal with Ketheric. It's not clear how our character would witness a conversation between the two of them anyway or where that conversation is taking place - are we with them or viewing through a tadpole connection or is it just a cutscene for the player that isn't from the PC's point of view at all?

It's not all that long now until we'll find out for certain grin.


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Originally Posted by The Red Queen
I either never understood or have forgotten exactly what the point of it all was from the doppelgangers' perspective!
Good point. IIRC that was never explained. I suppose I assumed that Sarevok somehow recruited them for his plan for world domination/ascent to godhood.

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I think ketheric and Gortash could be a cut scene in act 1/ or flashback.
Maybe we see Gortash in act 1 and then he teleports out.

But larian tells us he is one of the absolutes chosen and we see him talking to Ketheric ...then there's no mystery. There's absolutely no reasons for the players to ever trust him. There's no cool reveal ingame when the clues finally tell us he is the villain.

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Originally Posted by LostSoul
But larian tells us he is one of the absolutes chosen and we see him talking to Ketheric ...then there's no mystery. There's absolutely no reasons for the players to ever trust him. There's no cool reveal ingame when the clues finally tell us he is the villain.

Yes, it’s interesting that Larian clearly don’t think that they need to keep his allegiance under wraps in order for his story to work. I hope they’re right. I like uncovering a mystery and hidden motivations in a game, but I do think a game that’s aiming for replayability (as I hope BG3 is) can’t rely on it too heavily as the surprise will be lost by the second run. Fingers crossed there’ll be interesting motives that might tempt some characters to cooperate with Gortash, at least temporarily, even though they (or at least we) know he’s with the Absolute.


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Some villains are good as a surprise. But I'd say less is more with that.

In general, it's nice to know who the villain is. It makes the eventual build up to the confrontation more enjoyable.

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I suspect act one is going to be MUCh bigger than we expect. Act one may include every thing we saw on the place holder map in the EA and that could include Baldurs Gate. Act two could actually take us back to the 9 hells and beyond with act three being more linear culminating the first two acts.

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Originally Posted by RagnarokCzD
Question!
I mean, it seems obvious, but still ... maybe i missed something.

This dude is from Baldur's Gate ... right?
And we all presume that Baldur's Gate is part of Act II. ... right?
And Ketheric seemed like final boss of Act I. ... right?
So how are they talking? O_o

Do you think that each "chosen" will be final boss for each act?
With the absolute as Grand Finale?

Here are some possibilities in addition to those already mentioned:

- through the strange black seer eye (Goblin Camp)
- we join Ketheric and side with him
- we defeat Ketheric and he survives (as a Pala choice to spare him, or he managed to flee like the first confrontation with Bodhi back in days, or we think we killed him and he became lich or is lich and his phylactery is still intact)

Well in gerneral, with three chosen ones it is foreseeable that they all compete with each other and certainly want to go for each other's throats, similar to the Zhentarim. Temporary alliances of convenience, in order to forge his intrigues in peace and achieve the goal of destroying a competitor, is always good. Evil always destroys itself to a certain extent.

Last edited by Lotus Noctus; 10/06/23 07:42 AM.
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Originally Posted by avahZ Darkwood
I suspect act one is going to be MUCh bigger than we expect. Act one may include every thing we saw on the place holder map in the EA and that could include Baldurs Gate. Act two could actually take us back to the 9 hells and beyond with act three being more linear culminating the first two acts.
The current act 1 is labeled "act 1a" in the game files, and someone datamined a yet unfinished act 1b map in the game files.
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i couldn't give a rats ass except the "Artficier" idea makes me hope we also get that option


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I see that you have many writers, after BG3 is released, is there any possibility to see what scenarios, stories and events each writer brought? Is this something the team can provide in the future? Or is it more like a collective effort type of writing?

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Originally Posted by Ussnorway
i couldn't give a rats ass except the "Artficier" idea makes me hope we also get that option

We will know by the next Panel From Hell because all the races and classes for full launch with be revealed its going to be a hard wait.

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The walk of these robots is too goofy for me. It doesn't work with the rest of the design. Other than that, I guess why not.

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Originally Posted by Silver/
The walk of these robots is too goofy for me. It doesn't work with the rest of the design. Other than that, I guess why not.

Hi again, Silver/!

I'll welcome you back to the forums by disagreeing with you smile. I also noticed in particular the way the Steel Walkers walk, but for me it was because I really liked it. Different strokes, I guess.


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What level Artificer would you have to be to have all those automatons?

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Originally Posted by JandK
What level Artificer would you have to be to have all those automatons?

I'm not sure, but I think there is a control center which has this function, independent of the Artificier level? I mean as a Battle Smith you have a Steel Defender and as a LVL 15 Artillerist you can have two Walking Ballistas. Technically, you can certainly build infinitely, but probably for more than two you need a fixed location with a control center that has a certain radius within which it can then control the automatons, instead of the Artificer itself.

At least that's how I imagine it, if I had to face Gortash, I'd probably try to get straight to his command center to get rid of the Steel Watch as quickly as possible.

BTW a good target for the Ironhand Gnome's rune powder bomb!

Last edited by Lotus Noctus; 16/06/23 06:42 PM.
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I have read this theory of comand center quite often ...
Not sure where people get it ... but i wonder, am i the only one who presume that some kind of controll will be in his mechanical arm?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
I have read this theory of comand center quite often ...
Not sure where people get it ...

Could it be from the shot at 1:17 in the latest BG city vid, which shows a bunch of immobile and deconstructed (or possibly not yet constructed) Steel Walkers? It says workshop or factory to me rather than control centre necessarily, but they might be thought to go hand in hand.


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Wolfheart found it.

If freeze the screen with the audio mixing and zoom in on code you will see that the line being recorded has a condition - don't play if the command center has been destroyed

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Originally Posted by KillerRabbit
Wolfheart found it.

If freeze the screen with the audio mixing and zoom in on code you will see that the line being recorded has a condition - don't play if the command center has been destroyed

Ohh yes, I even saw the Wolfheart vid that mentioned it, now you’ve jogged my brain. Glad your memory is better than mine grin.


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