Originally Posted by Gray Ghost
I adore wotr, one of my all time favorite games. If it feels like a slog, really just turn down the difficulty. Tweak it to your liking. I keep the difficulty really low and sometimes just turn it right to the bottom when I don't feel like any challenge. You have a lot of options to customise the difficulty, my biggest advice is to use them.

I did find myself continually faffing with the difficulty settings. Generally, I found normal difficulty the most fun, forcing me to use positioning and a variety of skills and spells. But it was time-consuming, requiring (for me at any rate) either turn-based combat or very frequent pausing. I found casual or lower setting combat generally pointless and trivially easy, at least outside of a few boss battles I got pwned on at higher difficulties, but at least I could let it play out mainly in real time.

What kind of worked for me was keeping the game on normal difficulty for most of the time when just exploring the world and smaller maps where there weren't many encounters, then turning the difficulty down for larger areas or main story missions. But I found that made the latter underwhelming as I just wandered about the map incidentally wiping out hordes of enemies without really thinking about it. But that was still better than the alternative which was to have higher difficulty combat encounters that might have been fun the first couple of times I fought the same enemies but got too repetitive and for me broke the pacing of the game horribly. I also played around with the more detailed difficulty settings but ended up just flipping between Normal and Casual as at least that was quicker and more convenient than tinkering with multiple other options.

It made it clear to me that my taste in games like this runs to fewer, more challenging (but not too challenging!) combat encounters, and I don't think any amount of messing with the difficulty settings will make WotR my cup of tea in that particular respect. Though if there is a way and I just didn't find it, I'll very happily stand corrected!

I guess the other alternative that might work for me would be a DA:O/DA2 approach of highly customisable party AI that lets me set reasonably complex conditional rules, letting me do my thinking outside of battle and then seeing it work (or not) more or less in real time. Though I'm not sure how well that approach would work in Pathfinder. And if someone tells me that there is more configurable party AI beyond setting default actions that I just missed I'll ... probably give the game another go grin.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"