Finished my Solasta multiplayer run of the new campaign.
Story is still nothing to write home about, in fact there's some really dumb things that happen. Think 'we have resurrection and healing magic, why are these NPCs still dying on us in cutscenes' levels of WTF. Fights are definitely a lot better than they were in the base campaign and Lost Valley though, if only a bit too easy because this is high level DnD 5E we're talking about. Tip: Hilarity is probably one of the most busted spells in the game, there is no saving throw when you use it, so bosses can't use their legendary resistance on it. And since it incapacitates enemies, they also can't use legendary resist auto pass on the saving throws to break free from the effect.
Sadly, I agree. I found the game a bit too easy and bit too light on story. It wasn't a bad story but it wasn't very memorable either. I did like the final boss fight.
I think Solasta hampered it's own success when it make the decision to remain small. When it first came out I thought "wow, a group of 12 people did *this*?!" But I took that a promising start - I wanted them to expand, hire some additional writers and someone who is good at modeling faces. But that didn't happen. Still got my money's worth but I was hoping for more.