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veteran
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OP
veteran
Joined: May 2023
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I watched a "how to kill Cambions for lotsa XP" video on youtube and the player killed Layzael and Shadowheart upon making acquantance (and soloed the Cambions :)). He cut quite a dashing figure (for a Git-yanki, that is) in Git-yanki halfplate etc. How does that affect later gameplay? Besides nobody whining about going to the creche or dropping hints of teenage angst about the cult she is in?
Personally I kill Astarion on the Beach as Just Retribution for his backstab attempt, so I suppose I'm missing on his Tragic Sob Story and bloodsucking tendencies ...
Last edited by Buba68; 09/06/23 04:35 PM.
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veteran
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veteran
Joined: Jul 2022
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If Laezel dies on the Nautiloid, she can be found near the crash site and optionally resurrected. If you resurrect her, there would be no tiefling/cage scene later on and there are some camp dialogue, but apart from that - no other EA consequences as far as I remember.
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addict
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addict
Joined: Aug 2017
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If you kill the origins you never get the chance to follow their quests, see their story arc. I'll definitely take each origin through the game atleast once.
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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In EA there are minimal consequences other than, as you say, not getting the camp interactions and (starts of) companion plots, though neither Lae'zel nor Shadowheart have a huge amount of personal questing in EA beyond some special dialogue during encounters you can have anyway (eg the Githyanki patrol for Lae'zel or on encountering various Selunite or Sharran stuff for Shadowheart). But also, in my view, there's no real point in killing Cambions for XP - as opposed to bragging rights - given that it's trivially easy to max out at level 5 without doing it, and you just end up with no character progression for longer later in the playthrough.
Who knows what the consequences might be in the full game? Like LostSoul I'm unlikely to be killing any companions at least on my first playthrough as I want to find out more about all their stories and there will almost certainly be lots of content that we simply miss if we don't join up with certain companions. And frankly even if I don't recruit them, I'm unlikely to play a character who would just kill someone on first meeting anyway, though of course we're all free to roleplay however we like!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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old hand
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old hand
Joined: Mar 2022
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Now I do wonder if killing every single companion will be a viable speed run strategy to save time in the future. No companion, no disturbance!
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enthusiast
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enthusiast
Joined: Aug 2021
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Now I do wonder if killing every single companion will be a viable speed run strategy to save time in the future. No companion, no disturbance! well at least you can't leave Gale's corpse there. your game would end very soon.
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veteran
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OP
veteran
Joined: May 2023
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Now I do wonder if killing every single companion will be a viable speed run strategy to save time in the future. No companion, no disturbance! well at least you can't leave Gale's corpse there. your game would end very soon. It actually goes KABOOM?
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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Now I do wonder if killing every single companion will be a viable speed run strategy to save time in the future. No companion, no disturbance! well at least you can't leave Gale's corpse there. your game would end very soon. It actually goes KABOOM? You get game over if you leave Gale dead, though I think that might only be after a certain number of rests. So if your speed run is speedy enough ...
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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veteran
Joined: Dec 2020
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With the camp moving with you, are you actually lugging a corpse around with you? that's ...strange.
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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I've always assumed that the camp is in the same place that we've identified as a safe spot to sleep in the general area, and we trek back there each night. Though admittedly it would still be odd to leave an unburied body lying around it. If killing companions, or potential companions, to keep things tidy it's clearly best to do it when they're not in your camp! I've never actually tested this before, but have just confirmed that if you leave a dead companion in one camp, eg the one in the main EA area, their body doesn't follow you to a different camp such as the Underdark one, even if they're stuck in your party. So unless the same camp shows up in different areas - which I kind of hope it doesn't - then it looks like we're safe from actually lugging corpses around with us even if we aren't able to remove them from our party. Which clearly needs fixing too  .
Last edited by The Red Queen; 09/06/23 09:06 PM.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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veteran
Joined: Dec 2020
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I've always assumed that the camp is in the same place that we've identified as a safe spot to sleep in the general area, and we trek back there each night. Though admittedly it would still be odd to leave an unburied body lying around it. If killing companions, or potential companions, to keep things tidy it's clearly best to do it when they're not in your camp! I've never actually tested this before, but have just confirmed that if you leave a dead companion in one camp, eg the one in the main EA area, their body doesn't follow you to a different camp such as the Underdark one, even if they're stuck in your party. So unless the same camp shows up in different areas - which I kind of hope it doesn't - then it looks like we're safe from actually lugging corpses around with us even if we aren't able to remove them from our party. Which clearly needs fixing too  . lol, so we have a dead Gale in our party but he's 400 miles away at our first camp. I have to believe they'll fix that bug lol.
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addict
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addict
Joined: Aug 2017
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Maybe if you have a dead party member it simple won't let you move into the next act. You must collect your party message I never tested this in dos2
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veteran
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OP
veteran
Joined: May 2023
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I've always assumed that the camp is in the same place that we've identified as a safe spot to sleep in the general area, and we trek back there each night. In my gameplay if you Long Rest on the surface then yes, you teleport to same beach/island. But Long Resting in dungeon's changes the graphics for, well, an enclosed area. Withers and Goblin Slayer with Scottish accent if you activated them teleport to it 
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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In my gameplay if you Long Rest on the surface then yes, you teleport to same beach/island. But Long Resting in dungeon's changes the graphics for, well, an enclosed area. Withers and Goblin Slayer with Scottish accent if you activated them teleport to it  Yes, what I meant is that I've assumed that in each area we visit, we identify a safe spot to rest, and whenever we rest in that area we return to that place, as opposed to the same graphic standing in for different notional locations around the map. So it's the main camp up in the overland principal EA area, a different spot in the Underdark, and so on. And I'm hoping that when we move on to another major area then we'll get a different camp graphic. And that there might be separate "camp" graphics too for inns that we choose to spend the night at later. Of course, my headcanon may not work perfectly as I suspect that various small underground areas possibly share the same "minicamp", though I've never paid a whole lot of attention and tend not to rest outside the larger areas anyway  .
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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OP
veteran
Joined: May 2023
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I am adventerous in my bed hopping and slept in the Dank Crypt, Owlbear Cave, etc ...  IIRC different scenery in each location, but my memory is hazy.
Last edited by Buba68; 11/06/23 05:46 PM.
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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I am adventerous in my bed hopping and slept in the Dank Crypt, Owlbear Cave, etc ...  IIRC different scenery in each location, but my memory is hazy. Of course, once I started thinking about it in earnest I had to check and, for example, if you camp in Zevlor's cave and the Owlbear cave then you go to the same minicamp (and if there's a dead companion in one, they'll follow you). Admittedly these two areas are close geographically, but they're not connected so it makes no sense that we'd move from one to the other to rest rather than just go to the main camp, so my way of thinking about the camps does involve a bit of handwaving in this and I'm sure other cases. Oh well. I don't mind so much as long as it's just camps we're unlikely to spend much time in. And I'll still keep my fingers crossed for distinctive main resting spots in different areas of the world map!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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veteran
Joined: Oct 2021
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I always imagine the main camp as a place that's accessible through the Netherese portals. I go to the camp the first time through the portal on the beach, and then I assume that each time I long rest there, it's because I mystically travelled there again. In my mind, the campsite is just a remote place in the wilderness nearby.
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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I always imagine the main camp as a place that's accessible through the Netherese portals. I go to the camp the first time through the portal on the beach, and then I assume that each time I long rest there, it's because I mystically travelled there again. In my mind, the campsite is just a remote place in the wilderness nearby. Yes, I imagine that my party often uses the portals to get back to camp too, though I do think of it as somewhere that's also in principle walkable from wherever we happen to be even if I never actually see my party walk there. I kind of like the idea that they get there via a portal and that's why we can't find the route on the map, but I feel that all the other camps in other areas might stretch that too far for me. I'll mull it over! I also headcanon the Netherese portals as only connecting to each other rather than as places we can just jump to from anywhere, so generally for my party some (off-screen) trekking would be required either way. Of course, given the portals it would be perfectly possible to keep the main camp as it is in the EA wilderness and just hop back to it from anywhere on the world map that's close-ish to a portal, and therefore keep it the same throughout the game. But I kind of like the different camp ambiences in different areas we have so far and hope Larian build on that, as well as allow players who aren't keen on the fast travel system to headcanon it away.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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OP
veteran
Joined: May 2023
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I always imagine the main camp as a place that's accessible through the Netherese portals. I suppose "The Wizard did it" explanation for the cookie cutter camps is the most logical 
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veteran
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veteran
Joined: Oct 2020
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Those Netherese portals are vexing enough already.
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