City looks huge. I disagree with the take above that focuses on illumination and 'plastic' textures. BG3 is not made with this floating camera being any relevant in the actual game. This RPG is isometric and the camera work wouldn't be bird's eye view. Up close shadows and light should look better as we've already seen through the EA. Also, I can't see anything to be disappointed about, because visuals in BG3 are top notch when compared to the same genre competitors like PoE and Pathfinder. Those games have less refined models and textures for almost everything, they don't have close ups and cinematics even though their flaws in the areas are compensated through the art direction. I guess if you are comparing this game to a triple A action adventure RPG then this criticism is legit, lmao. Otherwise rather silly imo. But to each their own of course.