About flying I'm not particularly exciting because it looks exactly the same as currently
Did it? To me it looked as though Gale were moving slowly and horizontally rather than just doing a really big jump as now. Though admittedly my use of “flying” in early access was generally as a Raven rather than using the Fly spell so perhaps the visuals are the same.
Also, it finally dawned on me - what is the Copper Coronet doing in Baldur's Gate? Or is using beached ships for taverns a "thing" in Fearun?
I wondered if that might be the Low Lantern that’s had more city and various extensions built up around it, or even been moved, over the last hundred years. As someone who lives in a port area myself, I can confirm that using static boats as restaurants/bars/cafes is not something that’s confined to one place, though admittedly the real ones I’ve come across are at least moored in shallow docks, like the Low Lantern in BG1!
EDIT: And I've just watched the WolfheartFPS deepdive into the previous Gortash vid which also showed that ship, and Wolfheart more convincingly argued that it could be the Blushing Mermaid based on a zoom into what looks like a mermaid symbol above the door. The Blushing Mermaid wasn't built round a ship in BG1 but that's a cool idea, leaning into the use of mermaids as ships' figureheads, so would be a retcon or new addition that I'd approve of!
Something else that this video kind of confirmed for me is that act one really does seem to be a big setup for getting to Baldur's Gate. I've been saying that all of act one is really focused on funnelling us to the city, and the way they talked in the trailer seems to confirm that they see it that way as well.
The question is whether it’s just act one, or act two as well. BG1 had us exploring the wilderness and smaller towns for quite some time before we finally made it to the big city, which had all the more impact as a result. But even once we got to the city, we still ventured out of it for new quests. In general, I’m wary of new series entries following the structures of older ones too closely, but I would quite like it if BG3 echoed BG1 in this way while giving it a new twist.
Regarding lighting, personally I quite like the high contrast look at least some of the time. It would get a bit much if every area were always like that, but we know from Ethel’s swamp that it doesn’t need to be. At the same time, I agree that there are lighting problems with patch 9 that are severe enough to appear bugs and don’t like the lack of subtler non-human-natural hair colours in the latest EA release. Personally, I hope that Larian can improve lighting and colouration in the full release without losing the look they’ve established. Given the lighting problems I have with patch 9 are only intermittently obvious to me, I don’t know if they’re fixed, but I didn’t see them in the trailer.