Originally Posted by Maximuuus
Yeah same about night.
Roaming BG at night in the first games was so much different than during the day.
It would be awesome to roam the land and city at night in BG3 !
In the Gortash trailer, there's a scene with the party standing near a stained glass window and you can see the window's bright colors dynamically rendered on the character models. That's an encouraging sign for Larian's lighting tech, no? After all, what is the sky but a giant stained glass window?

In the new trailer, I'm particularly fond of the crowd effects. We'll need to hang out around them a little to see how well they hold up over time, but it's a huge step up from the static-character status quo. I'm also super curious about the city's soundscape. Swen mentioned you can hear conversations while walking about; I wonder if (and how) Larian tweaked the looped voice-lines paradigm.


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