Back in May, I was optimistic :
So I expect that :
* We will be lost in the character creator, surprised by all the esthetical/customization possibilities, races and subclasses finally available, including starting equipment, roll the dices system, other backgrounds etc.
* Baldur's gate will be explored in 2 phasis : first in-depth, with both plot-related and non related possibilities of exploration (we need of course several inn and taverns), then under siege
* We will have really several different story archs / endings that we will be able to explore only with different runs
* The game will be really huge, like 200 hours + : with epic story, twists and solid exploration of planes
* The Act 1 will really offer a new overall experience
* They will fix some aspects to be a little closer to D&D 5e and to avoid homebrew collateral OP-ness
* We will get some good surprises for things like day/night, random encounter, nice big map ala former BG, an impression of vastness of the country with even secondary possibilities of exploration, etc. (not all our wishes, but surely several)
* The Main Char will be as interesting (if not more) than an origin character
And now the recent community update seems to go in this direction on some aspects at least (or maybe the game will be even more huge...)
As for the races and classes, hey, after what they just said and the way they said it, I highly doubt that the 7th July it will only be :
"So, you will have half-orc, dragonborn and monks. That's all folks !"
I doooubt it... They are in the mood of scaling things up and upper...