Are you there some group of friends, people with common goal, or just random bunch of people stuck together by (unfortunate?) consequence that forces you work together, even tho each of you would rather not?
Your initial party (carried over kinda from BG1) are united in enmity to the antagonist by events in the prologue, but the game assumes you were travelling together anyway. Other companions might ask for help and you can accompany them on their quest then have them stick around afterwards, or you help them out and then they’ll join out of gratitude. Others have more nebulous reasons for joining. But iirc outside your BG1 pals only one character has a specific connection with the antagonist that means they’re pretty much forced to work with you for the longer term. Personally, I tend to prefer a party who have clearer reasons for coming together, so BG3 is on the right tracks for me.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"