I don't disagree with much of what you said in response to me, Tuco, particularly that other games do some of the same stuff that BG3 manages and do it better.
But just picking up on the point about subgroups, as for me the lack of this is the main shortcoming of more traditional party RPG control systems as seen in WotR and BG1. It's pretty clear that you don't prioritise that, which is of course fine, but I certainly more than once while playing WotR found myself wishing for it. Not all the time or even most of the time, but particularly when scouting or navigating trapped areas or trying to get my party around Alushynirra, whose moving walls were a really cool idea but I don't think the game's pathfinding or movement mechanic was up to actually executing well. In fact, I found myself wanting party subgroups more in WotR than I've ever used it in BG3, I think partly because I'm just dealing with a party of four in BG3 whereas in WotR I had 8 with my two animal companions, but also because of some other features of WotR that BG3 doesn't share.
Anyway, on this point you say ...
Originally Posted by Tuco
You can't really "specify subgroups" in DOS or BG3. You can specify A subgroup (i.e. leaving a certain number of characters chained) and everyone else has to stay unlinked.
I'm not quite sure what you mean by that. I don't know or care about D:OS, but in BG3 I can chain my MC and Astarion together, and Gale and Shadowheart, and then send one pair off one direction and the other in a different one, and toggle quickly and easily between the pairs as I edge them forward to explore or to, eg, to execute a pincer movement on an enemy. I'm clearly missing what you mean when you say you can only have one group, because in my book that's two?
Also, as it's a particular bugbear of mine, I'll just agree that when I said ...
Originally Posted by The Red Queen
[*] Handling of animal companions, summons, temporary members by just attaching them to one of our party who then can’t move independently of them. Should work more like Lae’zel, Us and SH in the prologue.
... it's the "can't move independently" bit that's the real problem, and there probably are ways of handling that while still having them attached to the person they're summoned by and I only mentioned the prologue as that looks the easiest way of doing it. Plus it would allow us to chain the summons and guests into different subgroups if we liked, which I'd appreciate though I know you wouldn't .
Finally, as I agree it did seem a bit of a random comment in context ...
Originally Posted by Tuco
Originally Posted by The Red Queen
[*] It’s not possible to map a key to move forward (click and hold left mouse is slow to respond and unreliable given other left mouse functions).
I'm not sure I would ever need it? Maybe I'm just not seeing what type of use you are arguing for.
Another forum member, I apologise I can't recall who, talked about this a while back better than I could, but it is kind of possible with BG3's approach to achieve a kind of pseudo over-the-shoulder exploration view (a la DA:O, if I'm recalling that correctly which despite the hundreds of hours I played it for I probably am not). I wouldn't want to be stuck in that view, but I find it really fun sometimes to zoom in and explore certain areas that way as it gives me a different perspective and appreciation of the detailed world Larian have created. I think it'll always feel clunky as it's not what the game is prioritising, and rightly so, but there are a couple of things that would make it much better such as a better way to move forwards than simply clicking and holding the left mouse button to get your party to move towards the cursor (which is unresponsive and seems to get interrupted lots) and making the camera home shortcut key just recentre on your controlled character as double-clicking on a portrait does rather than rezoom and reorient. Which is a massive aside, and not really to do with the party movement mechanic at all, but I just mentioned it as it seems a missed opportunity to leverage the follow-my-leader system (which I agree is not specific to Larian games) to get some additional benefit.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"