Originally Posted by mrfuji3
This is how it's often done in tabletop; the stealthy characters stealth a bit ahead (30-60 ft are the "standard" distances imo, but it'd be reasonable to shorten that to 20-30 ft for BG3 maps). This would work with enemies having either a single perception ring, or a smaller perception ring and a farther "sight" cone. Essentially you'd risk being detected with your tank a turn away for the chance of getting a surprise round.
Ok if you’re using stealth to trigger a surprise round. I was thinking more of using stealth to sneak past an encounter alltogether. In that case, there’s no getting around the fact the paladin can’t stealth well.

Part of the reason stealth is hard to get right is that it has to work in and out of combat. For example, it would seem like making Hide a full action wouldn’t matter oustide of combat. However, it matters in turn-based mode. If the party goes turn-based then group hides, no-one save for the rogue has an action left that turn. You’re stuck with passing the turn and hoping you don’t get found. Wouldn’t it be awkward if Turn Based Mode then Group Hide were significantly different from Group Hide then Turn Based Mode?


Larian, please make accessibility a priority for upcoming patches.