I didn’t read mr_planescapist as blaming players of multiplayer or console versions, and thought he was just saying that devs are trying to find a UI and systems that work for all, which leads to it being suboptimal for some (or indeed all). I’d be more tempted to put that down to efficiency rather than laziness, but I would agree with you, vitani, that there’s a point at which it should probably be recognised that one size doesn’t fit all and to implement different solutions that are more optimised for different ways to play the game.

As to whether BG3 has reached that point, I’m personally keeping an open mind. I think there’s some stuff in EA that’s probably there for multiplayer or console compatibility that I’m not happy with, but I’m not ruling out that there are ways to fix those issues other than by implementing different controls, systems and UI. Though I also suspect that in some cases different approaches might actually be easier than trying to design something that balances different requirements well enough to leave everyone at least happy-ish.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"