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#852846 22/06/23 07:37 PM
Joined: Jun 2023
gamebox Offline OP
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All daggers in the game has 2 properties - Finesse and Thrown.
In melee attack the game use maximum of two modifiers - Strength and Dexterity
because of Finesse property of dagger. But in ranged attack the game
use Strength modifier in attack roll and Dexterity modifier in damage roll.
This is against the rules of D&D. Is that issue or normal?

And why silence effect of Sussur dagger works in melee attack and don't work in ranged?

gamebox #852848 22/06/23 08:16 PM
Joined: Feb 2022
Location: UK
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Hi there. I'm pretty sure it's a known issue that special effects, like silence, don't trigger when a weapon is thrown, even if it has the Thrown property. I know it's been discussed here previously, but am not sure if Larian have confirmed it's by design rather than a bug. (Personally, I think that as long as the weapon has the Thrown property, or the thrower has the feat to throw other weapons that's not in EA, then all effects should trigger when thrown just as they would if used in melee).

I hadn't realised finesse thrown weapons use STR for attack. I've not played around with throwing weapons a lot, and I guess for dex characters many folk would use a bow for better damage and dip-ability (though of course a dagger should be a totally valid choice for RP if nothing else). Another forum member might be able to comment on whether this issue has been reported previously.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
gamebox #852884 23/06/23 07:41 AM
Joined: Aug 2017
Location: Australia
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If you use the throw_throw action (from memory) is doesn't use weaponfunctors effects. The silence is an example of a weaponfunctor.
I don't know if that is a design decision of larian....or missed/ignored...and will be fixed in 1.0

In a mod i gave the option of using dex to throw instead of str.


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