The thing is, I don't have those issues. I mean, I honestly feel like people are exaggerating sooooooo much.
Maybe you’re right. Maybe I’m experiencing memory bias, or maybe playing with a low-end computer changes things drasticaly. I’ve been trying to think of a single issue to explain my movement woes; I think avahZ Darkwood stumbled upon the core of the issue.
Originally Posted by avahZ Darkwood
Also, there is an imput delay. I click a spot to go to and my main PC goes but then after a second or so the others follow, messing up any natural flow to setting up or just moving the group. Group should move as one when chained.
This is the problem. There are essentially 2 kinds of movements in BG3 : - long treks between combat arenas where you need the party to move as one, lest 3/4th stays too far behind to meaningfuly do anything on turn 1 of combat; - snappy movement within arenas to talk to PCs, gather loot and generally interact with the world. In this case, you want the party to give Tav a bunch of leeway. Elsewise, they start running in circles whenever Tav adjusts her position slightly.
All of BG3’s most problematic systems seem to have this in common. They need to function in 2 different situations, but can only be properly calibrated for 1.