My main concern with that voice line count is that what Larian are going to give us here will be "The worst of both worlds" - The character will be mostly mute for mos of the game, and those wanting a voiced protagonist will not get much of a fulfilling expereince... but there will be enough specialised lines that force themselves onto important scenes and so on that those folks who prefer to have a silent protagonist and map their own idea of what their personal character sounds like and the way they talk onto the game will *Also* have a sucky experience and have to put up with character invasive voice lines that create immersion breaking dissonance for them at important moments.
Hopefully I'm wrong, and that ~4k tally really does just represent voice barks and neutal-disposed* ambient lines.
((*Having a player character say "They're dead... must have died in the crash" is a neutrally disposed line; it conveys information but doesn't impose upon the personality of the speaker; this is how all pre-set lines from a player character should be pitched. If instead you make the PC say "They're dead.. Good!" Is NOT neutrally disposed, and it forces a stance and opinion onto the character that you may not hold; spoken voice lines designed for a player character should avoid doing this if at al possible.))
Last edited by Niara; 24/06/23 01:23 AM.