As worthless as my opinion is, I kinda preferred unvoiced just because it's far more likely we'll get more dialogue. At least, that used to be true. I think about some of my favorite (J)RPGs like the Legend of Heroes, one of which has a script larger than 10 novels.
That's not feasible to voice (that's slowly changing though), and I actually like it, since the result is that we get a lot of really rich worldbuilding moments and NPCs with quite a varied amount of dialogue, some of which is highly amusing or simply immersive since they have multiple reactions to current events.
Of course, I read fantasy novels and visual novels like they're water and I'm dying of thirst, so I know I'm an exception. That being said, the narrator route could work too and might be a much better stand-in for our own voiced TAV. It worked really well for Disco Elysium which also has some really fantastic writing.
Something that kind of annoys me slightly anyway is that with voice acting you're kind of limited to a specific kind of tone and way of speech. Like, if you wanted to be the suave bard with a charming accent, you can't. If you want to be the old crone or wise sage with a tired voice, you can't. The short spurts that signal personality (basically the traditional way of doing it where you get many options but only a few lines for like combat start and moving around) at least allows imaginative symbolism the way say portraits used to do (and in many cases still do).
All that to basically say this is to me good news or at worst neglible news.