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We know there's a murderer, we know that in the last twenty days 3 people have been killed, we haven't really seen the first two bodies so how can we really rule them out?

As far as Market Street is connected we know that the guard is involved, the middleman, and the butcher. We only know Fel has been in contact with the middleman

Originally Posted by Selywn
"Then a strange man with a top hat approached me and he began whisperin' awful words in my ear, promisin' to fulfill my heart's most hidden desires. I never would have wished that death on my own worst enemy.”

From this quote, this is the first time Selwyn, the supplier, has met Fel. Is anyone else under the impression that Fel might have charmed Selwyn into doing the murder?

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Originally Posted by Interitus
I'm wildly frustrated to see Misty Court is currently in the lead.

This is hyperbole I hope smile? I don't think there's any need for wild frustration, as I'm sure that whatever route we end up going we will uncover interesting stories and snippets of lore and get to know the city, which I imagine is the main point of the game. I also wouldn't be at all surprised if it's rigged so that no matter which way we go we'll uncover the truth in the end, though the order in which we visit the locations might influence exactly the events we see or at least the context in which we interpret them. I think we are all probably safe to relax and enjoy the ride!


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Originally Posted by The Red Queen
I also wouldn't be at all surprised if it's rigged so that no matter which way we go we'll uncover the truth in the end, though the order in which we visit the locations might influence exactly the events we see or at least the context in which we interpret them. I think we are all probably safe to relax and enjoy the ride!

With the voting system in place, do you think the murder mystery will end with players being able to vote for the most likely killer from a list of suspects?

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By the way, and apologies if someone has already mentioned this, but the top hat with skull is giving me Baron Samedi vibes. I know FR lore often borrows from real world religions and mythologies. Is there anything in it based on Haitian Vodou?


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Originally Posted by Ikke
With the voting system in place, do you think the murder mystery will end with players being able to vote for the most likely killer from a list of suspects?

Interesting idea! That's not where my head is at but now you say it, it's a possibility. I think there would need to be a change in how the possible murderers and motives were presented to us to enable it, but there's still plenty of time for that.


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Originally Posted by The Red Queen
By the way, and apologies if someone has already mentioned this, but the top hat with skull is giving me Baron Samedi vibes. I know FR lore often borrows from real world religions and mythologies. Is there anything in it based on Haitian Vodou?

Now that you mention it, I do believe that elements of voodoo play a role here. Drusilla seems to be related, perhaps in a role of voodoo priestess. She regards her dead sister (how did she die?) as still living somehow, and she deals in fetishes. Those fetishes seem to be particularly important. Firsty, there is the lucky rabbit's foot that was stolen from our pocket, presumably by mr. top hat. Secondly, there is an unspecified talisman hanging by our door. It was also a gift from Drusilla.

I am now thinking about rule number one in murder mysteries: the killer is always the least likely to have committed the murder(s). So maybe Drusilla is the killer (she was very close to the first crime scene and mentioned a shadowy figure running away, which is a classic way of diverting attention away from oneself)? And manybe the top hat fellow is actually an agent from Pinkerton (well, its forgotten realms equivalent) trying to protect us from Drusilla's evil influence?

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Originally Posted by Ikke
Now that you mention it, I do believe that elements of voodoo play a role here. Drusilla seems to be related, perhaps in a role of voodoo priestess. She regards her dead sister (how did she die?) as still living somehow, and she deals in fetishes. Those fetishes seem to be particularly important. Firsty, there is the lucky rabbit's foot that was stolen from our pocket, presumably by mr. top hat. Secondly, there is an unspecified talisman hanging by our door. It was also a gift from Drusilla.

Ooh, intriguing connections. I hadn't even really twigged to that talisman by our door and had to go back to check it! Well remembered.


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Originally Posted by Sozz
We know there's a murderer, we know that in the last twenty days 3 people have been killed, we haven't really seen the first two bodies so how can we really rule them out?
We don't know if they are connected. the first two murders brought no attention. We can have a serial killer creating elaborate tableaus and just someone who is unlucky and gets killed at the same time in an unrelated murder.




Originally Posted by The Red Queen
This is hyperbole I hope smile? I don't think there's any need for wild frustration, as I'm sure that whatever route we end up going we will uncover interesting stories and snippets of lore and get to know the city, which I imagine is the main point of the game. I also wouldn't be at all surprised if it's rigged so that no matter which way we go we'll uncover the truth in the end, though the order in which we visit the locations might influence exactly the events we see or at least the context in which we interpret them. I think we are all probably safe to relax and enjoy the ride!

Ultimately it depends on the kind of adventure this is. If we are required to go to every place regardless then it doesn't matter. If our choices don't actually alter the story then again, it doesn't really matter. But if they are actually can prevent deaths, if this is dynamic as it can be then making choices based on the latest mentioned location instead of a logical location makes the situation frustrating.

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I'm leaning cemetery, especially because it looks like we're right there beside it.

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Originally Posted by JandK
I'm leaning cemetery, especially because it looks like we're right there beside it.

Me too. Knowing who the dragonborn is at the very least might help focus future investigation, even if we don't get the chance to use our speak with dead token. And we may get to talk to this Grom Skullsmash. I reckon Brother Alabaster knows more than he's letting on, though.

I've been trying to work out if we actually know who asked us to investigate the murder we came across first?

I think when all this started I assumed we were working in some sort of official capacity, but that's clearly not the case. Even the intro vid doesn't make it clear who is employing us, though I now wonder if the creepy voice is Fel. Could he or his master have hired us and the whole thing be a setup? It's not clear why they'd want us looking into the death if they caused it, but they do seem to want us trying given the note we received challenging us to do so in ten days. Could the dragonborn or the beardless bard be private investigators too, hired to look into crimes and led into a deadly game which they failed to complete in time? It's not clear how that would tie into the butcher's death though.


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Originally Posted by The Red Queen
I've been trying to work out if we actually know who asked us to investigate the murder we came across first?


I get the feeling we're more of a nosey neighbor than anything else, lol.

Sort of a Gladys Tavitz, if you will.

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After going this far to follow the beach lead, there's no doubt we'll be heading to the cemetary this round. We still haven't seen either of the two bodies yet, but it also looks like we might find the crime scene too. The "suspicious activity" at Riverveins viaduct seems like a good lead, if it becomes available.

Originally Posted by Interitus
We don't know if they are connected. the first two murders brought no attention. We can have a serial killer creating elaborate tableaus and just someone who is unlucky and gets killed at the same time in an unrelated murder.
I wasn't saying they're connected, I was saying you're making a leap to say they aren't. We have a tenous connection between the guard and the murderer, the organ harvesting seems to occur well after the murder takes place. Though we do know that Fel seems to have influenced the murder of the butcher in some way.

With only two bodies, I don't think we can really establish an MO, the bard was killed with an anchor, the butcher was killed somewhat like an slaughtered animal. The connection between the manner of the murder and the butcher is clear, but I'm not seeing one between the anchor and the bard. Learning about the other two murders might do that.

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It looks like we are heading to Trident Lane next, and I can't help but feel like we are trying to solve the wrong murder. Also, the line of questioning should've included something along the lines of "how did you know [the other murder victim's name]?"


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The gravedigger, Grom Skullsmash is a githyanki?

That seems... odd.

Normally, I would say something like that would be relevant, but then again, maybe the writer was just randomly using different races to be inclusive? I just don't know. But why would a githyanki be working as a gravedigger in Baldur's Gate?

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Am I missing something, that's twice Riverveins has been brought up, but it's still not an option to investigate.

Its strange that the murder took place at the viaduct, but the dagger was used to cut a scrap of the tarp at the cemetary, and then left there.


Grom Skullsmasher...stereotypical Githyanki name...I don't know what you're getting at... laezelapprove



Despite wanting to go to Insight Park, if it follows the same trend has the beach investigation, it's probably smarter to just follow this lead to the end.

Apparently the victim in the park was wrapped up in a hedge and stabbed multiple times, if he was a druid that might follow the MO of the others...except the anchor. Was the sailor we never questioned the intended victim?

Last edited by Sozz; 28/06/23 05:59 PM.
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Originally Posted by Sozz
Am I missing something, that's twice Riverveins has been brought up, but it's still not an option to investigate.

Its strange that the murder took place at the viaduct, but the dagger was used to cut a scrap of the tarp at the cemetary, and then left there.


Grom Skullsmasher...stereotypical Githyanki name...I don't know what you're getting at... laezelapprove



Despite wanted to go to Insight Park, if it follows the same trend has the beach investigation, it's probably smarter to just follow this lead to the end.

There's a laezelapprove emoji? How did I not know about this?

*

Me Grom. Me smash skull. Me githyanki. Me get job with shovel?

-the text had the githyanki "hulking" in the doorway. Grom is one of them thicc gith.

*

Yeah, we really blew it by not talking to the sailor.

Last edited by JandK; 28/06/23 06:02 PM.
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Originally Posted by JandK
The gravedigger, Grom Skullsmash is a githyanki?

That seems... odd.

Normally, I would say something like that would be relevant, but then again, maybe the writer was just randomly using different races to be inclusive? I just don't know. But why would a githyanki be working as a gravedigger in Baldur's Gate?

I'll admit I was expecting an orc, half-orc or even a goliath. And "hulking" seems an unusual description for a githyanki too. Like you, I'm not sure whether to actually find this suspicious, or whether to just chide myself for jumping to conclusions and pass it off as the world being big enough for an atypically large githyanki with an interesting story behind their name.

Originally Posted by Sozz
Am I missing something, that's twice Riverveins has been brought up, but it's still not an option to investigate.
I'm guessing it might be like the cemetery, which also appeared a couple of times before we were actually allowed to go there. I'm assuming (hoping) the game is protecting us by not letting us waste time going to a location until we've collected more info that will help us get benefit from it. Same with going back to the hospital, where the journalist told us we now had enough info to put the squeeze on the mortician but can't yet vote to return.

I'm really not sure what to do for the best. Shrine of the Suffering seems the best lead for the meat murder, as it might take us back a step in the supply chain to the dodgy guard, and then perhaps back to the mortician. We could go to Insight Park so we've hopefully got at least a bit more on each of the murders and be in a better position to spot connections, plus interesting to find that killing was by means of a short blade perhaps like the one we found- is that a link between the two earlier murders? Or we could just focus, and keep following the trail of the dragonborn to the Harbourmaster's Office or Trident Lane (though on the latter if the dagger is the Insight Park murder weapon we may want to go there first).

Given that I think that the butcher's murder is still the only other one that has a confirmed link of some kind back to the top-hatted man who might be Fel and almost certainly nicked our unicorn-rabbit foot, it seems as though that might be the most sensible thread to pull on.

But I've plumped for Insight Park despite that, as a prophetic tree might be just the kind of wildcard that could help blow this case wide open!


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I'd rather we were following a different thread, but as long as we're on this one then I say we finish it. My vote was for the Harbormaster's Office, but I suspect the community will vote us into Trident Lane.

Insight Park isn't a bad direction, though. I'd be happy to see us go there. Although I really wish we had followed up on the Shrine earlier.

So many places to see in only so much time.

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Originally Posted by JandK
I'd rather we were following a different thread, but as long as we're on this one then I say we finish it. My vote was for the Harbormaster's Office, but I suspect the community will vote us into Trident Lane. Insight Park isn't a bad direction, though. I'd be happy to see us go there. Although I really wish we had followed up on the Shrine earlier. So many places to see in only so much time.

Indeed! Though I wonder if, in a choice between just the Harbourmaster's and Trident Lane, Trident Lane might be the better bet? To me, it felt more likely that the dragonborn's death was related to them seeing something they shouldn't have at Riverveins than the fight at the docks, and Riverveins seems to be close to Insight Park as well as to the cemetery. And the dagger seems to be linked to the dragonborn and might have been the short-bladed weapon used in the Insight Park killing. If we can find out more about who might have owned it, it could lead us to Riverveins and possibly closer to a solution to those two killings. Though of course the Harbourmaster fight could be linked after all, and whether either of the earlier deaths have anything to do with the butcher or the bard, or our ticking deadline to identify the Master in the next few days on pain of pain seems uncertain at the moment!


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Ok, I now have the impression that wherever we choose to go, the story will unfold smoothly... I might be wrong but this is the impression I have.
So my choices now have different motives than being a good detective.

So I chose Trident Lane for 2 reasons :
1/ Wow this dagger !... Identify ? Maybe a magic item !! (unlikely but I try my luck...)
2/ Would it be possible that the weaponsmith is a ... warforge ? Let's see !

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