Regarding your 4th point, this may just be my personal experience with TT D&D, but spell/resource management is big part of the game. Sure you can blast a fireball on every encounter, but you'll be out of 3rd level slots pretty quick. I don't look at this as BG3 encouraging me to rest more, but instead it's encouraging me to be more selective with my resources. To be fair that's obviously subjective.

I think the larger pain point here, is how to manage the rest mechanic (which has be brought plenty on these forums). They have to balance encouraging enough rests to get the story beats in, while not making it spammable after every encounter, and keeping some sense of urgency. I've completed a playthrough with 5ish rest for all of EA, and definitely noticed some missing camp scenes. With that being said, I'm fairly conservative with my resources (IE lots of cantrips for casters), so I'll probably always have fewer rest than most.