If I am understanding the OP correctly, his objection with 4 is that the narrative gives urgency, so you feel compelled to continue without long rests because the parasite is going to change you into a mindflayer if you take too long. Most people on this forum have been playing EA for ages, so know that the initial time urgency is bogus and nothing bad will happen due to resting. But newcomers to the game will not know this, so the narrative pressure will spoil their game. I think this is undeniably true.