1.) Certain spells we probably won't see in the game like Phantom Steed. But what about all the utility cantrips: Druidcraft, Prestidigitation, Shape Water, Mold Earth etc. pp. Are they implemented at all? If so, can you please show us some cool tricks at the PfH and how the NPCs react to them?

2.) Will the spell "Tidal Wave" be available and how does it work on a vertical map, e.g. when cast from the defensive wall of Druid's Grove or in Baldur's Gate above the stairs. Does the water rush down the stairs then? Can you please demonstrate this animation in the PfH?

3.) Do we have all Common Backgrounds including all variants (like Mercenary Veteran & Soldier or Faction Agent & Acolyte) for a wide range of variations? Or did you cut down the more special (Faction Agent) Backgrounds to the usual ones (Acolyte)?

4.) Is a party of 5+ possible, at least with your Mercenary system? Has the maps been adapted for the modding scene in terms of complications, e.g. the boat in the Underdark and pathing for a larger party? How many characters can I create for my custom party from the very beginning? Only four or more? Could I create more custom characters promptly or do I need to have played through Act 1 first or something similar obstacle?

Last edited by Lotus Noctus; 26/06/23 07:45 PM.