Larian Banner: Baldur's Gate Patch 9
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Mungrul Offline OP
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Thanks for all the feedback everyone!
I especially like the idea about adding an automatic skill check to see if containers are worth looting. We already have it for traps, secret passages and diggables, so a skill-check for lootables seems logical.

The only thing I would add would be that containers you fail the skill-check on should indicate this somehow, so you know to check it just in case.
If something junk is detected in a container, show a grey or white label.
If something worthwhile is detected, add a positive colour, like green to the name.
If the skill check fails, something like "Barrel (???)"

Also, while I think about it, I'd like to see an improvement to container status after opening. It's currently either "Barrel" or "Barrel (empty)". This means that containers you have searched but left junk in still show as "Barrel". Adding a "Barrel (searched)" tag would help MASSIVELY.

Regarding it feeling like DOS, I still think that, but thankfully it feels more like the first than the second. I absolutely despised the armour and curse mechanics in DOS2, feeling they'd been added to appease the "Git Gud" crowd.
I also hated that every time I levelled, my equipment would almost immediately become sub-optimal, and I'd have to spend ages shopping to replace it.

None of those seem to be an issue in my playthrough (yet!), so I'm hopeful that having to follow someone elses' rule system has reigned in some of Larian's more questionable tendencies.

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Mungrul Offline OP
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Oh, and sorry for referring to Pathfinder and Pillars again, but I've gotten really used to them letting me choose which character to use for skill checks during conversations or other scenarios.
BG3 on the other hand, the amount of times I've selected Astarion to pick a lock or disarm a trap, then forgotten he's selected, only to end up with his low charisma in a conversation when my high charisma Bard is stood RIGHT THERE is massively annoying, and usually forces a reload.

Last edited by Mungrul; 29/06/23 11:53 AM.
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Originally Posted by snowram
I don't see the problem with the current implementation of looting. Having a container highlighted even if potentially empty until you actually check it is the most sane system I can think of for a CRPG.
Now the real issue might be that container quality doesn't reflect content quality. This was a big issue with release Diablo 3 where the best farming method was to destroy wooden crates. With a proper loot pool, you can actually tell visually if something is worth your time just like you wouldn't dumpster dive IRL to find gold.

The problem isn't the containers that gets highlighted, it's all the ones that doesn't get highlited for some random reason that is the issue.

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Not just containers either. At the tollhouse, even when I pass the heck to know there should be a key somewhere around, I cannot for the life of me find the thing. Its so small and it doesn't highlight so its down to my physical eyes trying and failing to get it.

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Originally Posted by Gray Ghost
Not just containers either. At the tollhouse, even when I pass the heck to know there should be a key somewhere around, I cannot for the life of me find the thing. Its so small and it doesn't highlight so its down to my physical eyes trying and failing to get it.
I am pretty sure there is a way to make the key "visible". I usualy use "Speak with Dead" on the dude who dropped the key.

One a side note, I do like that you as a player can't highlight a button until your character notices it - I am not a fan that you can find it anyway. Your character knows/notices it, or it doesn't. Player's ability to pixel hunt should be taken into account. (and yes, I think the same about BG1's secret stashes)

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I did use speak with dead, but I still couldn't see it. Maybe I had a bug, but it was damn frustrating. I just gave up on it.

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