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Originally Posted by The Red Queen
For me, as I know I've said elsewhere on these forums before, a voiced protagonist is really important for me to bring my PC alive and make them feel present in the game world, particularly when other characters in the game are fully voiced. I know some people can manage to invest their silent puppets with character through their imagination and own voice acting, but I'm afraid I need the help of professionals to really feel my main character isn't the least real, interesting or charismatic one in the game.

Dragon Age: Origins would be my undisputed favourite game if it had a voiced protagonist, but as it is I now find it really hard to replay and watch my character standing there silently while everyone talks around them. Whereas, despite the limited options, my "canon" Shepard feels both real and mine and I'll happily replay any of the ME games. I do understand folks' concerns that voiced protagonists might mean compromising on the amount of dialogue, but personally I think well-chosen, well-written dialogue is more important, and both that it should be possible to include enough such dialogue even if voiced to give us the flexibility to create the characters we want to, and that if the dialogue isn't well-chosen or well-written then adding more of it isn't really going to help!

Lack of a voiced protagonist isn't going to be a deal-breaker for me, but having my character be vocal would have been among my top 5 wishes for the game to really live up to its potential and I am still going to keep my fingers crossed this is at least partly a false alarm!

Originally Posted by Warlocke
... Larian do a vastly superior job of understanding the potential for roleplay outside of dialogue. That is something I really appreciate.

This comment really resonated with me. I'm not sure how much it's the fact I've played and replayed the same bit of game and experimented with different ways of doing things more than I have with any other game, and how much it's Larian's approach to game design, but I've really felt when playing BG3 that the whole game can feel different playing different characters not just the dialogue and selections I make within it. My concept for my character affects how I approach challenges such as getting into (and out of) the goblin camp and Ethel's hut and so on, where I'll go and in what order, how and when I use stealth and so many other things. Even how much I loot! If Larian manage to build on this and provide multiple other ways to express who my PC is then it might make up somewhat for lack of voice ... though I'd rather have both!

Exactly. I enjoyed the first Pillars of Eternity (much less so the sequel) but I’ll never replay it. While there were lots of neat dialogue moments, there weren’t many opportunities to choose how you approach gameplay. Very rarely am I making any choices other than do I sneak up or just rush in, and in either case I’ll end up playing through the exact same fight either way.

DOS2 and BG3 are so replayable to me, because I can feel like I’m playing a character, making choices and using my spells and abilities outside of combat in ways that encourage experimentation with different characters on new playthroughs.

I think it’s great. It’s not table top, but it is as close as I’ve experienced in a video game.

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Originally Posted by Gray Ghost
I think that ultimately a big chunk of my dissatisfaction with the game comes back to here. Without dialogue grounding me, all the rest is just "the stuff I do to get to dialogue and roleplay." I love picking dialogue options and making choices, that's the part of crpgs I always look forward to. If I could get a choose your own adventure book with equal or greater depth of character customization than a game like PoE or DAO, I'd love that game to to death and it'd probably be my favorite thing ever. It just doesn't feel natural for me to do a lot of the weird, random stuff the game let's me do. Playing characters that do that just doesn't feel right. I can't think in terms of "my character would approach by this route" if I'm left free form, it ends up feeling more like "Well I guess I'll try this way." Which is not nearly as satisfying. Maybe if I thought differently I'd enjoy this game as much as other folks seem to. But I guess it just means Larian and the games they make just aren't for me.

Regarding voiced protagonists, it really is a matter of taste. I think for me at least, I'm constantly worried that voiced protagonists and the limitations on character expression they impose will eventually completely push out quality unvoiced crpgs, which would mean the death of the kind of experience I really enjoy. So I'm glad if BG3 really does have a silent protagonist since then at least thats a high profile game supporting voiceless protagonists.


Yes, sometimes it just comes down to different preferences as you say. And given I have different inconsistent preferences for different games all by myself, I'm certainly not going to judge anyone for wanting something different from BG3 than I do! I think we all just have to hope we'll continue to get a variety of games that will suit us all, or just suit each of us in different moods. I can imagine, for instance, that I'd also like your strongly characterised choose-your-own-adventure, but I'll admit it almost certainly wouldn't be my favourite game and it's not what I'd want BG3 to be. And while I can and do enjoy quality unvoiced cRPGs, I enjoy quality voiced cRPGs more, so while I'd not want unvoiced cRPGs to be crowded out given that they can still be made more cheaply and easily than fully voiced ones so increase the number and diversity of games out there, and enable new and innovative studios to get into the market, I'd be sad if those were all we had instead of the games I really wanted them to be.

Of course, we all want BG3 to be the game we most want to play, and why shouldn't we? I'm lucky in that it's clearly ticking a lot more boxes for me than it is for others and, though there's plenty of stuff in EA that would have needed serious work to make the game as fantastic as it could be in my view, BG3 definitely has the potential to be my favourite game. But given that tantalising prospect, I'm greedy! I want to be able to select from good, well-chosen dialogue options that suit my character (which as I've said, I don't think is the same as having lots and lots of dialogue options), but also to see them brought to life through excellent voice acting, and also to be able to roleplay my character not only in what they say but also what they do, and not only at sign-posted decision points but just as they interact with the world and solve (or cause) problems. As of EA, I think the game is doing much better on the non-dialogue roleplay, but I am still optimistic on the first item given the feedback Larian have had and hopefully listened to throughout EA. Given this thread, I'm now less optimistic on the second, but have not yet totally abandoned hope either that there will be a voiced protagonist or that the 4K+ lines will be used in a way that is somehow enough for me.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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I would prefer avoiced protagonist too. It's not a dealbreaker, if the protagonist is indeed silent, one of my most played rpgs, Vampire the Masquerade Bloodlines, has a silent protagonist. But If everyone else is fully voiced, I want that for my character too.


"We are all stories in the end. Just make it a good one."

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