Oh yes so having a system that highlight an empty container when you click your keyboard but that doesn't highlight the container with a loot (no matter what it is) right next to the previous one is fine ?

No it's not... The highlighting system is clearly broken.
It's like a stupid DM saying - "you should look in that container" - "that was a joke ! there is nothing inside" - and then in his head : "they didn't find the loots in the container I didn't talk about".
Freaking fun and immersive !

There are too many containers to expect players to look into all of them. It is just a chore in Larian's games because everything is interactive (which is a good choice among other).
If Larian keeps so many containers for reasons they either have to improve the highlight system and/or make some of them non interactive and/or create a "loot all" feature.
I'm all for a better highlighting system as we would have to click the "loot all" button every 10 steps without being even able to know if we miss something or not.

Remove it entirely is a choice I would absolutely hate but I at least I can hear that. But please don't write that you like a broken system or Larian will add some more on purpose on their next games.

Last edited by Maximuuus; 29/06/23 08:01 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus