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Community Manager
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OP
Community Manager
Joined: Jul 2022
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Where to begin. This week has seen you take to the streets of the Lower City as amateur sleuths in Blood in Baldur’s Gate, a community murder mystery to uncover the hidden darkness that lurks just beneath the city's surface. Where will the investigation lead? Keep digging, detectives, you’re leading us all to the Panel From Hell, where untold surprises await you: July 7th. In the meantime, it’s time to talk about Baldur’s Gate 3. But not as you know it. We’re going to go in depth about some of our most-anticipated details: races & classes (we see you Ctrl+F Dragonborn), new Origins and Companion characters, the official level cap, new Difficulty Settings, and much, much more. ![[Linked Image from clan.cloudflare.steamstatic.com]](https://clan.cloudflare.steamstatic.com/images//35190511/a0399f66fae800987f65d9701ad94650aaf2a88f.jpg) Baldur’s Gate 3 has been a game nearly 6 years in development. When Divinity: Original Sin 2 launched, we were 120 people, across a 3 year development. Now we’re 400. Since releasing in Early Access, we’ve been joined by nearly 2 million of you. Together, with your invaluable support, we’ve created a game that eclipses the depth & breadth of our previous RPGs. - We’ve over doubled DOS2’s five races, bringing 11 to life in BG3 with 31 subraces.
- DOS2’s 10 ‘schools of spells’ is eclipsed by the 12 classes & 46 subclasses in BG3.
- You caused chaos with the 225 player spells & actions in DOS2, so just imagine the havoc you’re about to unleash upon Faerûn with the over 600 spells & actions, excluding upcasts, in BG3.
- Characters in DOS2 enjoyed 45 talents, against BG3’s 308 passive features, which are comparable to talents.
There’s a lot more where that came from, but this is already going to be a long one. We’ve been busy. We’ve grown, and so too has Baldur’s Gate 3. Let’s get into a little detail about what you can expect to see in the Panel From Hell: Release Showcase, just in time for the release of the game on August 3rd for PC, and September 6th for PS5. YOU READ THAT RIGHTWe will be releasing the game in order of platform readiness. Baldur’s Gate 3 will first come to PC on August 3rd, before launching on PlayStation 5 a few weeks later on September 6th. ![[Linked Image from clan.cloudflare.steamstatic.com]](https://clan.cloudflare.steamstatic.com/images//35190511/13db0100da850dc1d7f6caab77fd5b95e0607b67.png) This means the PC version of Baldur’s Gate 3 will be released at a time where you’ll have more time to play it. The PlayStation 5 version will be released roughly a week later than its originally scheduled date of August 31st. Baldur’s Gate 3 is targeting 60 frames-per-second and we’re close to achieving that on the platform but need a bit more extra time. We don’t want to compromise on quality, and feel it would be a shame to downscale to 30fps or make other compromises to hit an arbitrary date. We understand that folks may be disappointed with this but we're close enough to reaching new heights for RPGs on the system that the benefits of a short delay outweigh the downsides of rushing the PS5 release and having to downscale. The full Mac version will also be released at a later date, and we’ll update you as soon as we have a target. More on those new heights: Baldur’s Gate 3 has more cinematic dialogue than three times all three Lord of the Rings novels combined. It has 174 hours of cinematics, making it more than twice the length of every season of Game of Thrones combined. All that content serves to give you a tremendous amount of choice and consequence, ensuring everyone’s adventure will be unique. And what’s more, you’ll be able to enjoy that content not only in single player, but also in online multiplayer or local co-op with split screen. At the Panel From Hell: Release Showcase, you’ll really get a first glimpse of how it all comes together. We’ve said before that our goal is to bring our games to as many platforms as possible. We’re optimistic about Baldur’s Gate 3 on the Xbox Series X, but in order to announce and release the game on Xbox, we need to ensure that the game is performing without compromise across the entire Xbox X|S ecosystem, in multiplayer and with split-screen. We already put a lot of effort into making it work and will continue to do so. Like with the PS5 version, we’ll release it when it’s ready. We’ll update you as soon as we can. Now for something completely differentSo what can you expect from Baldur’s Gate 3 when we launch this Summer? Well, this’ll be a long one. New Level Cap: Unleash Your Full Potential At Level 12While we originally planned for Level 10 to be the highest character level in the game, too many rad high-level spells would have been left just out of reach had we done so. Instead, Baldur's Gate 3 players will be able to reach Level 12, unlocking Planar Allies, Otto’s Irresistible Dance, and Chain Lightning. RacesPlay as a human if you want, but by no means do you have to! Baldur’s Gate 3 features 11 races, with 31 subraces. And we can now reveal Dragonborn and Half-Orcs will round out our list of races that will be playable at launch. Hailing from Toril’s distant sister-world of Abeir, Dragonborn are rare in the realms. And they’re hard to miss. Hulking in size next to any other humanoid creatures, they bear the unmistakable mark of their draconic heritage - with chromatic and metallic scales reminiscent of the majestic dragons from which they trace their lineage. ![[Linked Image from clan.cloudflare.steamstatic.com]](https://clan.cloudflare.steamstatic.com/images//35190511/3b8ec3cc6f3c9bba563994490fb4b7c069f40943.jpg) A Dragonborn's subrace determines their damage and resistance. For Silver Dragonborn that's cold damage; for Red Dragonborn it's fire. In Baldur's Gate 3, there are 10 subraces to choose from: Black, Blue, Brass, Bronze, Copper, Gold, Green, Red, Silver and White, more subraces than any other race in the game. Your draconic ancestry also determines your breath weapon: a gift from ancestral Dragonborn, giving you the power to unleash an unholy burp of destructive energy from your very maw - Thanks grandpa! Tune into the Panel From Hell: Reveal Showcase on July 7th to see Dragonborn in action. ![[Linked Image from clan.cloudflare.steamstatic.com]](https://clan.cloudflare.steamstatic.com/images//35190511/00aff86f13633a330ee04ef647a6c3f5533b2731.jpg) With a fierce physique and an underbite that would make a dentist cry, Half-Orcs are an intimidating addition. Generally more inclined to act before they think, these are creatures of intense emotion who are propelled by that inner fire. Sometimes it surfaces through acts of protection, loyalty, and selflessness. But often it appears in a rage that compels them into battle. Harnessing Savage Attacks, Half-Orcs do some of the highest weapon damage in the game - dealing extra damage crits using triple the dice. Half-Orcs are also one of the most resilient races in the game. To quote from the prose of Chumbawumba: They get knocked down, but then get up again. Thanks to their key ability, Relentless Endurance, Half-Orcs are able to beat death once per long rest. This means instead of outright dying when your health is drained, you'll drop to 1 HP. ![[Linked Image from clan.cloudflare.steamstatic.com]](https://clan.cloudflare.steamstatic.com/images//35190511/35ea565dd52fe6ecb5d5a17d05949f448316256a.jpg) A smaller addition to our lineup, but no less significant: Duergar are coming to Baldur’s Gate 3. The third Dwarf subrace will be playable at launch, adding a stoic and subterranean cousin to the dwarven family tree. We’ve also added a ton of reactivity around these characters, with over 200 new dialogue responses tailored to Duergar-kind. New Classes and SubclassesFor every class we introduced in Early Access, we'll be launching with at least one new subclass. That's a total of 46 subclasses, nearly half of them new, across all 12 classes - including the new Monk class. Zen And The Art of Punching: Monk Class Revealed Monks are masters of manipulating the field of combat - pushing, pulling, and stunning enemies across the battleground using forceful Ki-powered punches. Their combat style is a balance between Fighter and Rogue, allowing them to traverse the map effortlessly - with Step of the Wind - and then strike out with powerful melee blows. ![[Linked Image from clan.cloudflare.steamstatic.com]](https://clan.cloudflare.steamstatic.com/images//35190511/2daa917818d7d7f53eef6cb02ac1278462359789.gif) Beginning the game with Unarmoured Defense, Monks receive an AC of 10 + their Dexterity and Wisdom modifiers at Level 1. Monk weapons are neither heavy nor two-handed, with this class opting instead for lighter fare like clubs and quarterstaves - or forgoing weapons altogether in favour of a classic knuckle sandwich, punches that scale up in damage as they level. In combat, they combine light, quick unarmed attacks with weapon attacks - producing beautifully distinctive and stylised combat animations. And we've got to say, the animation, VFX and SFX for this class are on a whole other level. We've pulled inspiration from the rulebook to create a stunning audio visual experience which lives up to Kung-Fu cinema classics. We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with. Baldur’s Gate 3 features a trio of Monastic traditions to choose as your subclass. Monks of the Open Hand excel at close combat, using special unarmed techniques to manipulate the enemies at hand. At mid levels, this subclass can charge their attacks with Psychic, Necrotic or Radiant damage (representing mind, body and soul). At higher levels, we give them Ki Resonating Blast, which infuses punched targets with Ki and can create a chain reaction of explosions across all in-range targets who have also been touched by Ki. Shadow monks are stealth ninjas who teleport to and from the shadows, a skill that allows them to stealthily strike enemies then return to the safety of darkness. And finally, Monks from the Four Elements subclass are casters who unleash Monk variants of spells followed up with a rapid bonus action punch. ![[Linked Image from clan.cloudflare.steamstatic.com]](https://clan.cloudflare.steamstatic.com/images//35190511/509cbd4ae1d5e18396c7263b2d8970845cae84c7.gif) Through Martial Arts, a Monk's attack damage using Monk Weapons and unarmed attacks will scale with their level. This also gives the Monk a bonus unarmed attack after they attack by punch or weapon. And if their Dexterity is higher than their Strength, their Dexterity will be used to determine their Monk Weapon attack rolls and damage. Should your Monk become the target of ranged attack, Deflect Missiles will allow them to deflect a range weapon or thrown item back at their attacker using the new Interrupt system added in Patch 9. You'll also soon find new magic items throughout the world designed to further support the Monk's playstyle. ![[Linked Image from clan.cloudflare.steamstatic.com]](https://clan.cloudflare.steamstatic.com/images//35190511/977e3c65238bbb0efb7a0917af2d0e9495699515.png)
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Community Manager
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OP
Community Manager
Joined: Jul 2022
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Meet Your Companions For The Journey AheadWhether exploring the streets of Baldur’s Gate from the perspective of a vampire spawn or investigating the driving force behind Gale’s strange gastrointestinal urges, each Origin character brings their distinct personality, background, and story to the game. ![[Linked Image from clan.cloudflare.steamstatic.com]](https://clan.cloudflare.steamstatic.com/images//35190511/a0462a52e978709e7e77d1e617f00b908399f914.jpg) With the addition of Karlach, our number of Origin characters now rises to six. She will join Astarion, Gale, Shadowheart, Lae’zel, and Wyll like a well-meaning, devil-fighting bat out of hell, rounding out the moral spectrum of playable characters from good to bad, and the shades of grey between. But she won't be our final Origin - you'll have to tune in to next week’s Panel From Hell: Release Showcase for that. Along with your Origins, you can also expect to find four Companion characters who can join you on your journey: Halsin, Jaheira, Minsc, and Minthara. While we initially planned to lock players in with a core crew of companions past Act I, we nixed that plan in favour of a buffet-approach to team selection. You’ll be able to mix and match any of these characters into your group throughout. And, yes, you’ll be able to romance almost all of them (ask us sometime about that Halsin scene). From the Fires of Avernus: Karlach Joins The Party As A New Playable CharacterAfter brawling her way out of the scorched battlefields of the Blood War, Karlach now joins your party. Long-time players will recognise this battle-worn Tiefling Barbarian from Early Access, but come launch you’ll finally get to unlock her full story as a playable Origin story. ![[Linked Image from clan.cloudflare.steamstatic.com]](https://clan.cloudflare.steamstatic.com/images//35190511/a97a6c375abd0fcf9306222916a0bbcaad1ab8f2.jpg) Karlach's battle history is written across her body in scars, burns, and tattoos, the indelible marks of a legendary warrior with unyielding resilience. After finally escaping from this endless war between devils and demons, she is determined to live life to the fullest. Or at least as much as she can given the unholy machine pumping hellish fire through her veins. This little present from the archdevil she served makes her a beast in battle, but if she gets too worked up, she'll destroy anything she touches - including you. In the words of writer Sarah Baylus: “In a 2023 setting, [Karlach would] roll in on a Harley with shades and a cigar between her teeth, blaring Sabbath - a diesel-soaked dynamo with a heart of gold. She seeks justice for the oppressed, camaraderie, and revenge on the bastard who sold her to Hell.” Finding Your FeatEvery so often as you level, you'll have the chance to improve your ability score with a new Feat: an upgrade that gives unique advantages to your character. At launch, you'll have a total of 37 possible feats to choose from - and most of those will be completely new to the game at launch. NEW- Actor
- Alert
- Charger
- Crossbow Expert
- Dungeon Delver
- Durable
- Elemental Adept
- Heavy Armour Master
- Lucky
- Mage Slayer
- Medium Armour Master
- Observant
- Performer
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Spell Sniper
- Tavern Brawler
- War Caster
New Spells Coming in 1.0Baldur's Gate 3 will have over 600 player spells and sub-spells at launch, and that doesn't even include upcasting. New spells coming at launch include: Difficulty Levels & RulesIn D&D, picking the right DM is key to defining the journey you want to embark on. In Baldur’s Gate 3, we’ve created three modes of play that essentially act as different types of DM: the forgiving, narrative driven DM, or the DM that isn’t afraid to let you die if your glass-cannon wizard decides to tickle an owlbear. At launch, in addition to ‘Normal mode’ (which can be considered our default), players may avail of the following: In Story mode, combat has been made more forgiving so players can fully immerse themselves in the narrative layer of this adventure. In this mode, friendly NPCs are harder to kill, trader prices are at a 20 percent discount, and you'll begin the game with a +2 starting proficiency bonus. Hardcore mode, then, is where to test your mettle. In this mode, enemy lethality is cranked up to Brutal, ensuring that enemy AI are stronger, will prioritise squishier targets with low AC, and will seize opportunities to go in for the kill. Additionally, many adjustments have been made to the fights themselves specifically for Hardcore mode, with certain enemies receiving additional support through reinforcements, spells, or consumable items. A Truly Global ReleaseWith a script roughly 2,000,000 words in length, translating Baldur's Gate 3 was no easy task. But thanks to an incredible team of over 200 strong, we’re proud to reveal Baldur’s Gate 3 on PC will be available in 13 subtitled languages: English, French, German, Polish, Russian, Simplified Chinese, Traditional Chinese, Spanish, Spanish (Latin America), Turkish, Portuguese-Brazil, Italian, and Ukrainian. The Collector’s EditionWith the release of the game brought forward on PC and delayed by a week on PlayStation 5, those of you who pre-ordered our gargantuan Collector’s Edition probably have questions. We have answers! ![[Linked Image from clan.cloudflare.steamstatic.com]](https://clan.cloudflare.steamstatic.com/images//35190511/46ecfef4e16b898f30a655f13b36a158d0945862.png) The Collector’s Edition should make it to you around the 31st of August, the original release date. For those who ordered on PC, your Steam code will be emailed to you earlier so you can start playing sooner. (Quick note: save games will not transfer from your Early Access build to release, but within the 72-hour period prior to launch, they will). On PlayStation 5, to ensure you’re ready for your Digital Deluxe Edition 72-hour Early Access period, your code will be sent to you via email before the 72-hour period starts, so you can jump in right on time to claim your rewards. Phew! You can still buy the Collector’s Edition over on the official website, ce.baldursgate3.game. It’s ma-hoosive. We’ll show you at the Panel From Hell: Release Showcase. 35 DAYS TO LAUNCH We’re eternally grateful for your patience as we reach the final milestones of development. There’s still some work to be done, but we know you’ve waited a very long time for confirmations on many of the topics discussed in the community update today. We didn’t want to spoil anything, though. We’ll reveal more content - and more numbers - on July 7, as we explore the breadth and depth of Baldur’s Gate 3, at the final Panel From Hell: Release Showcase. It’s been real.
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veteran
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veteran
Joined: Oct 2020
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Oh ... my ... Gods ... O_o I think i never felt so hyped in my life ... with one exception maybe. <3
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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old hand
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old hand
Joined: Mar 2022
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Absolutely incredible, Larian is the only company that would release a game sooner than later. It was the right call and I can't thank you enough for that.
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veteran
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veteran
Joined: Mar 2021
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With a script roughly 2,000,000 words in length, translating Baldur's Gate 3 was no easy task. But thanks to an incredible team of over 200 strong, we’re proud to reveal Baldur’s Gate 3 on PC will be available in 13 subtitled languages: English, French, German, Polish, Russian, Simplified Chinese, Traditional Chinese, Spanish, Spanish (Latin America), Turkish, Portuguese-Brazil, Italian, and Ukrainian. Thank you for localizing the Game for Ukrainian specifically guys, it is symbolic of the thoughtfulness I have come to expect of y'all. Hopefully more game companies in future will also start doing this.
Blackheifer
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veteran
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veteran
Joined: Jul 2022
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Thank you! This is truly huge.
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veteran
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veteran
Joined: Feb 2020
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That's even more awesome than it was unexpected ! Can't wait for release !!
I'd just like to know when EA playere will be able to play the release version. Initially when release was planned on auguzt the 31th, it was told that players that bought EA would have been able to play 3 days earlier.
Is that still true ? If yes, when ? July the 30th ? I'd really like to know because I have to plan my BG3 holliday week faster than expected 😁
Last edited by Maximuuus; 29/06/23 04:51 PM.
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veteran
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veteran
Joined: Mar 2020
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@Maximuuus I was wondering about it myself but: (Quick note: save games will not transfer from your Early Access build to release, but within the 72-hour period prior to launch, they will). Seems like 72-hour early access period is still a thing. Making it 31st of July? More on those new heights: Baldur’s Gate 3 has more cinematic dialogue than three times all three Lord of the Rings novels combined. It has 174 hours of cinematics, making it more than twice the length of every season of Game of Thrones combined.
All that content serves to give you a tremendous amount of choice and consequence, ensuring everyone’s adventure will be unique. And what’s more, you’ll be able to enjoy that content not only in single player, but also in online multiplayer or local co-op with split screen. At the Panel From Hell: Release Showcase, you’ll really get a first glimpse of how it all comes together. I wonder if it refers to split screen coop only, or if it implies further, unseen improvements to coop play (like coop cinematics). We will see in PfH I suppose. Amount monk: We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with. I don't know - I had monk during my most recent Solasta playthrough, and she was a powerhouse - running out of Ki was hardly a problem. As usual I am greatly sceptical of any of BG3 attempts at unbalancing the game.
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veteran
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veteran
Joined: Aug 2020
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Well Larian has indeed impressed me. It's funny, I was just thinking like, an hourago about how far away August 31st (28th since I'm in EA) still is. I am very pleased by most of what I've seen here.
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veteran
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veteran
Joined: Oct 2021
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Well, this was informative.
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stranger
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stranger
Joined: Feb 2023
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My greatest thanks for confirming Ukrainian language! It's very important and symbolic. Thanks again!
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enthusiast
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enthusiast
Joined: Aug 2021
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Thank you so much, everyone at Larian/everyone involved! This is so much more than I would have expected, and absolutely incredible! You're the best!  I like Karlach already a lot, and I am very curious who will be the final origin character. I am very happy that our party won't be locked after the first act. And 174 hours of cinematics is incredible - I love the dialogue scenes in early access, and the voice acting is just perfect. The Half-Orcs and Dragonborn look awesome, as does the new monk class. And we'll finally have the archfey warlock! And, yes, you’ll be able to romance almost all of them (ask us sometime about that Halsin scene). And now I am waiting for the reaction from someone in this forum 
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veteran
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veteran
Joined: Oct 2020
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Check out that skeletal dragon. Radical.
Also excited to learn who the mystery origin character will be.
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veteran
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veteran
Joined: Apr 2022
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New Classes and Subclasses For every class we introduced in Early Access, we'll be launching with at least one new subclass. That's a total of 46 subclasses, nearly half of them new, across all 12 classes - including the new Monk class. 12 x 3 + 1 Oathbreaker = 37 Subclasses until now. 9 (sub)classes left. Hmmmm lets speculate: My hope Artificier (3) + Blood Hunter (3) + 3 remaining additional subclasses for the previous 12 Core Classes like Hexblade and / or these pro Illithid classes: Soul Knife, Aberrant Mind Sorcerer.
Last edited by Lotus Noctus; 29/06/23 06:25 PM.
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veteran
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veteran
Joined: May 2023
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@Lotus Noctus - read the press release?
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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Seems like 72-hour early access period is still a thing. Making it 31st of July? I was wondering about that! It sounds that way, so that's even more exciting. There's so much news to absorb here that it's going to take me a while. Plus it's time to dust off and start adding to and tweaking my spreadsheet of character concepts  . Hopefully by the time I've done that these forums will have decided to wake up and I'll be able to catch up with everyone's impressions about today's news and discuss with you what it all means. One random thing in the meantime. I'm probably reading too much into it, but I notice that at a few points the update says something will be available "at launch", which could mean no more than that it won't be released in a patch before then. But given we already knew that, might it instead mean that additional stuff might be developed and released after launch ... ie that DLC adding more feats, races, classes, etc is a possibility? (I know some folk are DLC-sceptics, but personally I'd be stoked to hear that Larian were going to continue creating new content for the game post-release.)
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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veteran
Joined: Apr 2022
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@Lotus Noctus - read the press release? Please correct me if I am wrong. My brain is mush from work, the heat is unbearable and the community update has also overwhelmed me. I never felt super stoked and super tired at the same time. 
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addict
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addict
Joined: Jun 2019
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WTH,
Damn I needed a big lift and this sure hit the spot and some!! I knew I was going to have a hard time picking my starting class and race ( I am a dwarven fighter at heart/ Cleric.)
But now???
Just wow
thanks for the big news today Larian!
-DooM
Last edited by Doomlord; 29/06/23 06:35 PM.
DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off... Astragarl Hornwood, Mage of Elembar - Year of the Tusk
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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@Lotus Noctus - read the press release? Please correct me if I am wrong. My brain is mush from work, the heat is unbearable and the community update has also overwhelmed me. I never felt super stoked and super tired at the same time.  If you take a look at the "Launch Classes" infographic in Salo's post above, there are already 46 subclasses, including all the added cleric domains and wizard schools, so I think that's it ... for launch, anyway, though as I mentioned I'm now getting my hopes up for post-launch  .
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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veteran
Joined: Apr 2022
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@Lotus Noctus - read the press release? Please correct me if I am wrong. My brain is mush from work, the heat is unbearable and the community update has also overwhelmed me. I never felt super stoked and super tired at the same time.  If you take a look at the "Launch Classes" infographic in Salo's post above, there are already 46 subclasses, including all the added cleric domains and wizard schools, so I think that's it ... for launch, anyway, though as I mentioned I'm now getting my hopes up for post-launch  . Ohhhh shooot! Thanks, guys! Crap, no Artificer, but at least a Storm Sorcerer. Hexblade is available through mods anyway.
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veteran
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veteran
Joined: Oct 2020
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I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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old hand
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old hand
Joined: Jul 2019
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[/quote] New Classes and Subclasses For every class we introduced in Early Access, we'll be launching with at least one new subclass. That's a total of 46 subclasses, nearly half of them new, across all 12 classes - including the new Monk class. 12 x 3 + 1 Oathbreaker = 37 Subclasses until now. 9 (sub)classes left. Hmmmm lets speculate: My hope Artificier (3) + Blood Hunter (3) + 3 remaining additional subclasses for the previous 12 Core Classes like Hexblade and / or these pro Illithid classes: Soul Knife, Aberrant Mind Sorcerer. Look at the picture saying launch classes, it gives you a full list of classes and subclasses. Its all PHB subclasses being added except where the PHB only has 2 subclasses. So the only none PHB subclasses are Wild Magic Barbarian, Storm Soul Sorcerer (I can't believe they went with the least popular Sorceerer subclass), Gloomstalker Ranger, College of Blades Bard, Spore Druid (they picked a subclass from Guildmasters Guide tk Ravnica, admittedly a cool one), most of the rest of subclasses are the cleric or Wizards. There is no Artificer never mind Bloodhunter. Also not only are there no new races that aren't from the PHB, none. Heck we didn't even get the other six MToFs subraces. No Aasimar, Genasi, etc...athough I'm pretty certain they are im the game as creatures. After being so impressed by the Baldur's Gate update, after this one I find myself drowning in bitter disappointment with this one. I'm not even excited about the much earlier start. Larian is patting themselves on the back while comfort myself with the thought that the earlier start means modders can pick up the ball Larian dropped. So disappointed in Larian. I know you'll all accuse me of having over excited expectations and your right, it doesn't leave me feeling any better so please don't rub it in.
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journeyman
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journeyman
Joined: Oct 2020
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... We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with. ... Anyone else see this? What could this mean? I am pretty sure the community has been quite disappointed in the amount of home-brew by Larian and is this going to be another debacle? I guess only time will tell. This also has me shuttering over how stealth mechanics continue to work, other "bonus action but should be full action" abilities and skills in the game, and reactions throughout the combat/game mechanics.
Last edited by Zyllos; 29/06/23 07:23 PM.
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[/quote] New Classes and Subclasses For every class we introduced in Early Access, we'll be launching with at least one new subclass. That's a total of 46 subclasses, nearly half of them new, across all 12 classes - including the new Monk class. 12 x 3 + 1 Oathbreaker = 37 Subclasses until now. 9 (sub)classes left. Hmmmm lets speculate: My hope Artificier (3) + Blood Hunter (3) + 3 remaining additional subclasses for the previous 12 Core Classes like Hexblade and / or these pro Illithid classes: Soul Knife, Aberrant Mind Sorcerer. Look at the picture saying launch classes, it gives you a full list of classes and subclasses. Its all PHB subclasses being added except where the PHB only has 2 subclasses. So the only none PHB subclasses are Wild Magic Barbarian, Storm Soul Sorcerer (I can't believe they went with the least popular Sorceerer subclass), Gloomstalker Ranger, College of Blades Bard, Spore Druid (they picked a subclass from Guildmasters Guide tk Ravnica, admittedly a cool one), most of the rest of subclasses are the cleric or Wizards. There is no Artificer never mind Bloodhunter. Thx it has already been pointed out to me... @Lotus Noctus - read the press release? Please correct me if I am wrong. My brain is mush from work, the heat is unbearable and the community update has also overwhelmed me. I never felt super stoked and super tired at the same time.  If you take a look at the "Launch Classes" infographic in Salo's post above, there are already 46 subclasses, including all the added cleric domains and wizard schools, so I think that's it ... for launch, anyway, though as I mentioned I'm now getting my hopes up for post-launch  . Ohhhh shooot! Thanks, guys! Crap, no Artificer, but at least a Storm Sorcerer. Hexblade is available through mods anyway. ... We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with. ... Anyone else see this? What could this mean? I am pretty sure the community has been quite disappointed in the amount of home-brew by Larian and is this going to be another debacle? I guess only time will tell. This also has me shuttering over how stealth mechanics continue to work, other "bonus action but should be full action" abilities and skills in the game, and reactions throughout the combat/game mechanics. There are a lot of threads, especially on Monk: Way of the Four ElementsThey probably increased Ki points and disciplines and lowered some Ki costs from the latter. One can dismiss this as a Larian home brew, or one can praise it for taking a much-criticized (sub)class and reworking it for a video game instead of leaving it unrevised.
Last edited by Lotus Noctus; 29/06/23 07:48 PM.
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Anyone else see this? What could this mean? I am pretty sure the community has been quite disappointed in the amount of home-brew by Larian and is this going to be another debacle? Assuming things are as they are in 1.0 open hand monk already sounds ridiculous. Every round you can perform flurry of blows as bonus action at a cost of one Ki, and those can have assigned push to both of the attacks.
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journeyman
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You guys have much more optimism that I on this. I guess I view the EA is totally what is going to be released at 1.0. I guess I will keep the grim outlook and be pleasantly surprised.
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Larian: I LOVE YOU Forever. Thank you!!
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This part here
“ Every so often as you level, you'll have the chance to improve your ability score with a new Feat:”
What does this mean exactly? It says *with a new Feat* not *or a new feat*…
As I have said before, the feats stink or as Sazza would say “All you feats are boring”. I wonder if they are changing it up some to allow for each feat to allow a single abilities score bump or a two point bump with the ASI option. I know some already do; however, due to the limited roll play aspects an CRPG brings, most ppl chose the ASI instead of the feats. I am sure a couple got chosen, but most prolly were left in the digital closet.
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Also, would like to know if there are any new pact boons…. Soon SOON all questions will be answered. 
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And, yes, you’ll be able to romance almost all of them (ask us sometime about that Halsin scene). And now I am waiting for the reaction from someone in this forum  Yay!!!!!🐻🐻🐻🐻🐻🐻🐻🐻🐻🐻
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You made my day, Larian!
Loved CU #20--everything about it. I'll be getting mine at the beginning of August instead of the end! Great news, indeed. It tells me that you guys have been pouring your heart and soul into making the PC version the definitive version of the software to have, and I've made sure that I've got the hardware to run the game as the devs intended it to be run!
Tells me a lot about the quality of the game and the production goals. Some games (like CDPR's Punk '77) made the egregiously bad mistake of forcing the release of the PC/Console/and Mac versions on the same day! It was a bug fest. All the more baffling because CDPR didn't make that mistake with W3.
But I don't believe Larian has ever made that mistake, IIRC. If memory serves, Larian has been ahead in every game version of every game it has shipped by going first with PC version. A good move, definitely. I've owned all Larian's games since the start, if I recall, over a decade ago...;) When I got that email today I knew immediately that Larian was going for its most audacious success yet!
Great message today!...;) Looking forward to the game! Should be the game of the DECADE...;)
I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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I'm kinda concerned that they said that adding Karlach to our existing companions 'rounds out the spectrum' of morality, from good to bad and grey in between... because right now we have origin companions that cover: CE, LE, NE (possibly un-brainwashable to NG), TN and CN; even if Karlach is CG that's not 'rounding out a spectrum'.
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When they say rounding out they must be including Jaheira Minsc Halsin Minthara and our as yet revealed, but possibly datamined, origin character.
I find I have mixed feelings about the party no longer being locked after act I.
It’s a shame the forum is acting up today
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stranger
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I don't use GOG much, but bought early access when it released in 2020 on it. I'll also get 3 days headstart and deluxe edition for GOG, right?
Life Before Death!
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(Quick note: save games will not transfer from your Early Access build to release, but within the 72-hour period prior to launch, they will). Does it say what I think it says? That EA game will be somehow transferred to the full game? An unexpected bonus..
Last edited by Choosen of KEK; 30/06/23 03:16 AM.
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(Quick note: save games will not transfer from your Early Access build to release, but within the 72-hour period prior to launch, they will). Does it say what I think it says? That EA game will be somehow transferred to the full game? An unexpected bonus.. Nope ... Full game starts 3 days earlier ... you will ne limited to whole Act 1 during that time ... but after those 3 days end, you will be able to continue *THAT* characters. Since they will be done in 1.0, there is no compatibility issue.  Anything created before will not transfer.
Last edited by RagnarokCzD; 30/06/23 04:13 AM.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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(Quick note: save games will not transfer from your Early Access build to release, but within the 72-hour period prior to launch, they will). Does it say what I think it says? That EA game will be somehow transferred to the full game? An unexpected bonus.. I think it's just an awkward way of saying people who begin playing a few days before 'release' won't have to start a new game.
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(Quick note: save games will not transfer from your Early Access build to release, but within the 72-hour period prior to launch, they will). Does it say what I think it says? That EA game will be somehow transferred to the full game? An unexpected bonus.. I think it's just an awkward way of saying people who begin playing a few days before 'release' won't have to start a new game. After some head scratching I reached the same conclusion - they are talking about the Special Edition, available 72h pre-release and is the final version of the game, it is not EA. I agree that the wording is clunky.
Last edited by Buba68; 30/06/23 05:26 AM.
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Sorry if this has been answered already,
Do we still get the three day early start? July 31.
They give us a inch, and I'm trying to take a mile...still worth asking.
DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off... Astragarl Hornwood, Mage of Elembar - Year of the Tusk
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Thank you larian. This is a very, very nice surprise! In a month we'll be playing the full act 1!
@Doomlord - And my understanding is we can play the full act 1 72 hours before 3rd August
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Yes! Finally, Dragonborn is officially confirmed. Half-orc too. Soon I'll be able to play the characters I've been wanting to play for ages.
And Gloomstalker Ranger too? That'll be worth a playthrough for sure. I honestly was not expecting that one.
This is definitely the first I've ever heard of a game releasing sooner than expected. A bold move. Larian must be incredibly confident in the game's release state. I hope it works out well for them!
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Wow - and I thought the amount of choice in early access was impressive - this game is going to be epic & replayability is just off the charts - have never had the level of anticipation I have for this in thirty something years of gaming. Cant wait to see what else may surprise in the last panel from hell. Just superb Larian - it’s been a great ride since day one early access - can’t wait to start my adventures ! Little concerned about how many hours I’ll be lost in faerun for but I can’t wait.
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I'm kinda concerned that they said that adding Karlach to our existing companions 'rounds out the spectrum' of morality, from good to bad and grey in between... because right now we have origin companions that cover: CE, LE, NE (possibly un-brainwashable to NG), TN and CN; even if Karlach is CG that's not 'rounding out a spectrum'. Actually, they wrote this: She will join Astarion, Gale, Shadowheart, Lae’zel, and Wyll like a well-meaning, devil-fighting bat out of hell, rounding out the moral spectrum of playable characters from good to bad, and the shades of grey between. This is not super clear, but imo this statement leans more towards "we have good, neutral and bad playable characters in the game". Playable characters is the key word, players are given the diversity of moral values from good to evil for a potential origin playthrough. Watch HarbsNarbs' videos on companions, it is clear that every origin will have breaking points where you can shift your character's values by following different paths. There was also no proper setting in EA where the Law/Chaos system could be properly explored for each of the party members. I still feel you and wish for the full roster as well, but my feeling is that what Larian meant to say might be a little different from your interpretation.
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This is definitely the first I've ever heard of a game releasing sooner than expected. A bold move. Larian must be incredibly confident in the game's release state. I hope it works out well for them! https://www.rockpapershotgun.com/ba...g-precious-breathing-room-from-starfield“Reaching a technical bar [on PS5] that matches our design ambitions felt like the right move,” said director of publishing Michael Douse. He went on to say that “holding back the PC version” of the game during a crowded release period was “the wrong move,” leading to a new release date. So PC version will be ready for early August release, PS5 won't. Rather than keeping BG3 off PC to release together with PS5 they opted to release it early to avoid releasing too close to the heavy hitters. That way they will have good couple weeks before every one starts covering Armored Core6 and Starfield. Meantime Sony-Ponies won't have Starfield, so that's not a conflict.
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Late to the party, since the forum wouldn't work for me.
Those are good news, I'm especially happy, that we won't get party locked after act 1- that was one of my bigger concerns.
I hope the mystery origin character will be Helia, because I like the concept and the small races are Not represented at all among the companions, we now have a lot of elves and humans and in-betweens, with the exception of Karlach and Lae'zel.
I Imagine that Icelyn is dancing because of the Halsin News 😁.
I' m happy, that feylock is included now and some other subclasses.
And yay for different body types.
"We are all stories in the end. Just make it a good one."
Doctor Who
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Actually, they wrote this: She will join Astarion, Gale, Shadowheart, Lae’zel, and Wyll like a well-meaning, devil-fighting bat out of hell, rounding out the moral spectrum of playable characters from good to bad, and the shades of grey between. And as I said, having a CE, LE, NE, TN and a CN, and adding a CG to that is NOT rounding out a spectrum. At all. That is my contention here; it's an extremely lop-sided mass of grey and red, and adding in one blue card doesn't 'round out' the matter. The fact that we will likely have the option to influence our companions by a step or even two is irrelevant to that, because the same will be true in the other direction, cancelling that entire line of reasoning out - the default positions are not what any sensible person would call a rounded out spectrum, even with the addition of one blue note.
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I hope if it is Helia, then she's not a werewolf anymore. That would be my big drawback. Hopefully they haven't updated her because they backed off the werewolf thing and had to really update her. But where was the different body types confirmed? The one thing I saw, I thought it was just male and female body types.
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I hope if it is Helia, then she's not a werewolf anymore. That would be my big drawback. Hopefully they haven't updated her because they backed off the werewolf thing and had to really update her. But where was the different body types confirmed? The one thing I saw, I thought it was just male and female body types. I don't care, If she is werewolf or not, I just want the halfling bard.
"We are all stories in the end. Just make it a good one."
Doctor Who
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Actually, they wrote this: She will join Astarion, Gale, Shadowheart, Lae’zel, and Wyll like a well-meaning, devil-fighting bat out of hell, rounding out the moral spectrum of playable characters from good to bad, and the shades of grey between. And as I said, having a CE, LE, NE, TN and a CN, and adding a CG to that is NOT rounding out a spectrum. At all. That is my contention here; it's an extremely lop-sided mass of grey and red, and adding in one blue card doesn't 'round out' the matter. The fact that we will likely have the option to influence our companions by a step or even two is irrelevant to that, because the same will be true in the other direction, cancelling that entire line of reasoning out - the default positions are not what any sensible person would call a rounded out spectrum, even with the addition of one blue note. Yup. They have truly screwed over the "good" side for players who want that. And in my case it's even worse for me because I cannot abide including Jaheira and Minsc in my party, not only because they're boring retreads but also because by rights they should be level 20 characters and I won't be able to suspend my disbelief of them being level 1 characters.
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Your lawful good paladin will swing the balance - the alignment mix is fine - we’ve had 3 odd years to get used to it adding more will just flavour itvmore
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Truly impressive. I sat openmouthed in front of my screen after seeing what is to come. Neat. I'm so gonna take a week long holiday  Only thing i am missing is the Githerai subrace for Githyanki. But thats just a very small tear 
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Your lawful good paladin will swing the balance - the alignment mix is fine - we’ve had 3 odd years to get used to it adding more will just flavour itvmore Just because it's fine for you doesn't make it fine for everyone.
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Its fine for me as well. Games and other media are not made to be perfect for everyone. If you want 10 good companions, your best bet will be creating your own game. You might say that the developer promised you something, but their views on what's good and what's bad might be different from yours. May be they consider Gale and Wyll good characters.
Last edited by neprostoman; 01/07/23 02:14 PM. Reason: typo
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May be they consider Gale and Wyll good characters. Concidering that Swen himself in the past told us that we "dont have any Good alignment followers yet" ... I find that quite unlikely.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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May be they consider Gale and Wyll good characters. Concidering that Swen himself in the past told us that we "dont have any Good alignment followers yet" ... I find that quite unlikely. Oh, I've never seen or heard that. My bad, then, yet the main point remains. Games can't please everyone equally, so no that many reasons to be that upset about things. That user has been writing the same complaint for a long time now, over and over, and I bet he wouldn't stop, so I kinda feel myself dumb for tuning in in the first place.
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May be they consider Gale and Wyll good characters. Concidering that Swen himself in the past told us that we "dont have any Good alignment followers yet" ... I find that quite unlikely. I think (like many things already) their characters have been evolved from the time of those quotes. Shadowheart has had one of the biggest shifts it appears. I almost wish I could see each character with new eyes. I still have my day one biases. I suspect Gale is now a “Good” aligned character and Shadowheart is the Neutral one that will go either way…. As you know, both Gale and Wyll may leave you if you go a dark path so I dunno…
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Shadowheart has had one of the biggest shifts it appears. Does she tho? She seems to have exactly same values (read as: dis/approval system) as ever, she is just not so anoying in conversation ... but that have nothing to do with alignment. I suspect Gale is now a “Good” aligned character ...
As you know, both Gale and Wyll may leave you if you go a dark path so I dunno… "may" is very important word there ... If Gale would be indeed Good character, it shouldnt be possible (imho at least) to persuate him to stay with inocent civilians murdering psychopath. :-/ Some time ago i have read somewhere interesting mnemonic aid: Good character will sacrifice things, in order to help people. Evil character will sacrifice people, in order to get things. Neutral character can do either, or try to do both, or neither.So ... neutral at best imho.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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I suspect Gale is now a “Good” aligned character ...
As you know, both Gale and Wyll may leave you if you go a dark path so I dunno… "may" is very important word there ... If Gale would be indeed Good character, it shouldnt be possible (imho at least) to persuate him to stay with inocent civilians murdering psychopath. :-/ Some time ago i have read somewhere interesting mnemonic aid: Good character will sacrifice things, in order to help people. Evil character will sacrifice people, in order to get things. Neutral character can do either, or try to do both, or neither.So ... neutral at best imho. I think Gale isprobably neutral however I think it's still up for interpretation. You've said yourself that you want corruption arcs in this game, so maybe being persuaded to stay after the massacre is the start of Gale's and he actually is good. No one is always good all the time or always bad all the time, plus maybe the persuastion hits on a good angle. I've never seen the exchange so I don't know what you can say to persuade him.
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No one is always good all the time or always bad all the time Yup ... And that makes them Neutral. 
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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it's time to dust off and start adding to and tweaking my spreadsheet of character concepts  Lol, thanks! I didn't have character idea spreadsheets before I read this! At least it's something to do until the 31st...
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Astarion - evil? - maybe self serving & slightly dodgy morally - id be more leaning on the chaotic or chaotic neutral for him (at this stage at least) rather than out right evil .... he didnt make himself a vampire spawn & 200 odd years as a puppet for Cazador will have tainted his views somewhat - but i think he's still redeemable ......potentially 
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but i think he's still redeemable ......potentially  I wonder how many relationships started with those words ... Just to end up as yet another tragedy. :-/ Dont take that personaly, its just ... some food for thoughts. 
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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And in my case it's even worse for me because I cannot abide including Jaheira and Minsc in my party, not only because they're boring retreads but also because by rights they should be level 20 characters and I won't be able to suspend my disbelief of them being level 1 characters. to be completely fair I think by the time we actually meet Jaheira and Minsc in game, if non-met companions still gain xp like they do in EA, they will probably already be at least level 5/6, just based on how much experience you can get in Act 1 without leaving this part of the Sword Coast. In terms of actual gameplay, it would be kinda lame if one of your companions had their entire kit leveled up before you even met them. They might as well just be NPCs at that point. You never know though, maybe they will be a higher level and have their own experience (we already know the game tracks companions' experience separately, which causes them all to level up at different times), and maybe the game will just let us customise each level-up retroactively.
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No one is always good all the time or always bad all the time Yup ... And that makes them Neutral.  Sorry, I firmly disagree with this point. Even in D&D, only the absolute strictest reading of alignment would make that true. Neutrality implies not caring at all, or caring very little and putting morality beneath some other, probably more personal purpose or goal. You can be a good person and falter in your morality. You can be an evil person and still do something nice. Just look at paladins. They can falter and break their oaths, but that doesn't make them neutral. It makes them flawed and mortal. A basically good person who's stuck in a bad plae in life and ends up having to murder someone doesn't automatically become neutral. They're a good person who's done a bad thing, a terrible thing even. What makes them neutral is that they accept what they did as necessary and decide that they shouldn't agonize over it or over doing it again if they have to. They don't want to kill, but they'll continue to do it for the sake of their own survival and will stop when that's no longer an immediate factor. A good-aligned person in that situation would be wracked with guilt over what happened and would even go out of their way to avoid being in that position again. Or a slightly different example. A morally good person who has a bad temper. Say they get into a drunken brawl and kill someone. They don't become evil or even neutral for that moral failing so long as they feel remorse enough to try and change their ways. If you think that a good person who falters is actually a neutral person (and that is the implication of your claim whatever you explicitly say, if you don't mean that then you should be clearer, a pithy phrase like that is easily misunderstood) then how can you possibly get a corruption arc like you've advocated for? And regarding Astarion, I think he takes too much pleasure in sadism and petty cruelty for him to not be evil, but I do think that given his circumstances, it's not outrageous that he could be coaxed out of it. He's been the victim of two centuries of trauma, that'll warp anyone, but trauma can be worked through with time and care. I think any redemption from Astarion would require not just romantic love either. Romance or not, what Astarion needs is someone to support him and have his back, yes, but also someone to limit his excesses and lashing out. More than a lover, Astarion needs a friend and role model. And even then, it may well come out to naught.
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Volunteer Moderator
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I'm getting confused given the two separate chats going on about alignment here and in https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=853903#Post853903.They are strictly speaking separate topics: one about alignment coverage in the game here, and the other thread specifically considering how we'd classify known companion alignments. As a result, I'm not going to try to split/merge them, but could folk just give a bit of thought about which thread their alignment chat most fits in, and if there's anything you want me to move from this thread to the other one then just PM me. There are some posts here already I'd think would fit better in the other thread, but I'll leave the decision up to the post authors. At least unless it gets yet more confusing!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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In terms of actual gameplay, it would be kinda lame if one of your companions had their entire kit leveled up before you even met them. The usually way to do it, so to give player an ability to level them up from lvl1 up yourself.
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Joined: Oct 2020
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@Gray Ghost ... Well, its a LONG one ... i think i may got a little carried away. :-/ Even in D&D, only the absolute strictest reading of alignment would make that true. Yes. Alignment is strict ... that may be one of reasons why WotC is distancing from it lately.  There is very important difference between being good person, and having good alignment ... > Good person is trying to be good ... no matter how hard ... once they do something evil, they still can be good person, there is no corelation. > Good alignment person is good ... meaning they dont have any other option ... once they do something Evil, they are no longer Good alignment ... or rather, it comes out that they never was, but that depends on interpretation. This apply mostly on creatures that are not PC ... Devils/angels, chromatic/metalic dragons, monsters ... etc. Niara was talking about this in the past if i remember corectly, and according to my memory (aka, if i say something wrong here, its my fault) ... for example Good being like Angel, stops being Angel if they "somehow" manage to do something Evil ... Like Zariel ... she was an Angel, she was corupted, she become Demon (or Devil, i dont remember wich of them is lawfull). Bcs its impossible for Good Alignment creature to do Evil deeds and remain Good.  For PC, this is a little trickier. In my interpretation, depends on how strickt you wish to be ... if you wish to be strictly good, you pick Good Alignment ... if you wish to be good, but also being ABLE to do evil, you pick Neutral. Yes, im aware that even PC was picking alignment in previous editions. Problem with PC is that we do have free will ... and there is no force on hell, heaven, or anywhere in between, including DM that could force us to act acordingly ... thats why Neutral was invented, bcs world is not black and white, and its much easier for Player to have both options.  And since even that didnt work, whole alignment concept was dumped lately.  Obviously, since alignment is just a game concept, it dont work as things do in reality (and we could find many other examples where the same apply) ... So again obviously its impossible to read this litteraly ... Its not like when Angel lifts an apple from the ground, they sudently become demon bcs that apple belong to someone, so this is basicaly steling > aka evil deed.  Are you familiar with concept of Karma? All bad deeds you do stains yours, and there is no way to get rid of it ... otherwise it would loose any meaning ... you can only be pure, or not.  Neutrality implies not caring at all, or caring very little and putting morality beneath some other, probably more personal purpose or goal. No, it dont ... It actually have litteraly nothing to do with your caring. It only states that you are able to do both, either, or neither.  Think about it as real world politic ... You can be Left Wing, or Right Wing ... those are Good and Evil ... and yes, i purposefully dont state wich is wich. :P  But then there are people who like some ideology of Right ... but not all of it ... Then there are people who like some ideology of Left ... but not all of it ... Then there are people who like some parts of both ... and trying to make it somehow work together ... Then there are people who thinks that each should be use in different situation ... so they switch basicaly ... And im quite sure that there are also people who thinks both is wrong, and whole system should be destroyed and build anew differently ... All that, is Neutral.  All that, and much more. Usualy you can hear that there is 256 different shades of Grey ... while in fact, its more like infinite.  Absence of White, is Black > Evil (or Good, dont really matter in this example.) Absence of Black, is White > Good (or Evil, dont really matter in this example.) And everything in between, is Neutral. You can be a good person and falter in your morality. You can be an evil person and still do something nice. The problem here is, that moral questions are matter of perception. You stole someone property ... nod a good deed, huh? > Unless you give that money to poor family who is trying to cure their child. You wipe out Kobold tribe, that was attacking helpless civilians ... very good deed, huh? > Unless that vilage was build on that tribe home, and they were just defending their own. You kill a person in cold heart, not having any regrets ... a evil deed, right? > Unless its a Hitler.  And so on, and so on ... As i said, its a game construct ... it dont work well on complex matters, it was created back in days where Bad Guys were bad, and heroes were good ... nobody bothered back then to think about if this Raider gang leader was loving father, or if this benevolent king dont have too high taxes.  Just look at paladins. They can falter and break their oaths, but that doesn't make them neutral. It makes them flawed and mortal. Breaking an oath =/= betraying your alignment. Take the example from game itself ... our "first oathbreaker" (that NPC we meet in our camp, when we break our oath) told us that his oath was to follow his master ... and when his master gave an order he was unable to follow (i believe it was about killing some willagers), he turned against him and slain him instead. That is exactly the point here! Our Oathbreaker NPC was in position, when he could either break his oath, or change his alignment ... And we know wich he picked.  Also, as stated abowe ... there is problem with quibble. If your Good Alignment oath is "to protect weak" ... who is weak? Is 50 willagers with forks, shovels and flails weaker than 20 malnourished goblins with rusty knives and some slings? And yet, no DM i know would call you Oathbreaker for wiping them out for those "poor civilians".  A basically good person who's stuck in a bad plae in life and ends up having to murder someone doesn't automatically become neutral. Indeed ... But there is important part: " having to". You see Alignment usualy (to my knowledge) only apply on your willing choices, you can be purest Paladin in the world, and your very Good deeds may still cause some inocent victims, even if indirectly. But that dont affect you. You can end up "having to end up somoene life" ... and it dont affect your alignment. Only if there was different option(s) ... but you DECIDED to murder them anyway (and it dont really matter why you did it) ... THEN your alignment is affected. Or a slightly different example. A morally good person who has a bad temper. Say they get into a drunken brawl and kill someone ...
If you think that a good person who falters is actually a neutral person (and that is the implication of your claim whatever you explicitly say, if you don't mean that then you should be clearer I dont think i implied such thing ... As i say, and i believe i say it much clearer now ... what matters is your choice. - You go to brawl, someone trips, falls on a table, break his neck and is dead ... not your choice. - You go to brawl, grab someone head and twist it to break his neck ... your choice. The person is just as dead in both cases ... both cases fits your example of ill tempered person in tavern brawl ... but only one of them affects their alignment, the one where they CHOOSE.  Alignment is actually quite poetic when you think about it ... All beings that are bond by its rules, have so strong will, so it can reshape essence of their own being. :3 Have you seen the TV show Lucifer, with Tom Ellis? Simmilar stuff.  how can you possibly get a corruption arc like you've advocated for? Quite easily i would dare to claim. Shadowheart ... Lets say we find out that she indeed was a Selunite before they wipe her memory ... We offer help with her revenge (i imagine she would be rightfully angry) ... but then we point out that even tho she was not her whole life devoted to Shar, she was for last * insert time here* ... we can also point out that Selune never actually helped her during that time, feed her desperation ... we point out what kind of power she had during that time and help her ebrace her new self (no matter if in the name of Shar, or some completely different deity). Result? Evil Shadowheart.  Wyll ... We will push him to make all those bad deeds among the way, he allready do (like torturing that guy, or massacring those goblins for personal feel of satisfaction) ... During his personal quest we get several options to either point out that this isnt the way a hero should act (leading him to redemption) ... or we keep our mouths shut, and on the contrary encourage him to only hold a facade for public, while actually he can do anything he want, any time he want, anyhow he want. Result? Evil Wyll.  Gale ... Gale hoards magical artefacts and knowledge, right not its in order to keep his condition from harming any inocents around (even tho potentialy prety far around) him ... During his personal quests we find out that there may be a way to actually USE that nethereese orb in his chest, weaponize it if you wish ... and so we subtly guide Gale towards this goal ... keep all the artefacts, knowledge and power, and let the orb feed on other Mages instead. There is even potential for grand finale, where Gale would reject Mistra for good, and decided to pleage his loayality to Shar, in her quest to replace Weave with Shadow Weave ... bcs nothing makes people more bitter and lustfull for revenge, than broken heart. :3 Result? VEEERY Evil Gale.  See?  We would only guide them ... but they would need the ultimate choice themselves.  And regarding Astarion, I think he takes too much pleasure in sadism and petty cruelty for him to not be evil, but I do think that given his circumstances, it's not outrageous that he could be coaxed out of it. He's been the victim of two centuries of trauma, that'll warp anyone, but trauma can be worked through with time and care. I dont really think this is relevant ... Doesnt matter if he become Evil, was raised Evil, was born Evil, or just chose to be Evil despite all positive influence he had. Important part is that he IS right now.  I think any redemption from Astarion would require not just romantic love either. Romance or not, what Astarion needs is someone to support him and have his back, yes, but also someone to limit his excesses and lashing out. More than a lover, Astarion needs a friend and role model. And even then, it may well come out to naught. I dunno, maybe im just bitter, but Astarion is in my eyes perfect example of "i can fix him" guy ... People like him, bcs of his look, his voice, his charm and his "sad backstory" (completely forgotting that he MAY have lied, it wouldnt be his first time after all) ... and are completely willing to ignore all red flags, until (and sometimes even during and after) it bites them in the ass (or neck).  To me, this is almost a trigger.  And maybe for my own bitterness, i just wish for Astarion to have seemingly redemption arc, where ... in the end ... he would reveal that this was all just an act on his part, just to get rid of Cazador and taste his blood ... and now, when he is free, and become actually more powerfull than any vampire LORD before him (bcs he had his tadpole that gives him additional powers) ... you are no longer usefull to him. And that would be the situation when he would attack you. I have no problem with redemption arcs in general ... I just dont like this modern trend where "everyone can be saved" ... i like darker fantasy settings, where some people simply didnt want to be saved.  But that is matter of prefferences. 
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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journeyman
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journeyman
Joined: Oct 2021
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Was excited to see all of that, great news!
Still hope that only a part of new spells were announced here, since many spells are missing, some of which might have even been showcased (as far as I remember, I saw Lightning Bolt in one of your videos).
I also hope that you implemented or will implement Metamagic feats from both PHB and non-PHB as well. We are still missing Empowered Spell (which could just add your Charisma modifier as a bonus to total damage roll of the spell if you have trouble with its original implementation) and Transmuted Spell would be very handy to deal with Sorcerer's lack of spells known for different situations.
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old hand
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old hand
Joined: Mar 2022
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Wyll is evil? Is there even a way for a warlock not to be considered evil then?
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stranger
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stranger
Joined: Oct 2021
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It's a pity that there was no news about the gameplay changes. I hope it will be a surprise and Larian will make the push a regular action, not a bonus action.
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addict
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addict
Joined: Aug 2021
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It's a pity that there was no news about the gameplay changes. I hope it will be a surprise and Larian will make the push a regular action, not a bonus action. I'm picturing a big reveal of this in the PFH, where he very noticeably does no shoves at all through all the gameplay demo, maybe even with shove removed from the hotbar, and then at the very end of the PFH, just casually shoves someone off a cliff as a full action, with no comment, just knowing that everyone watching is losing their damn minds
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enthusiast
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enthusiast
Joined: Aug 2021
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It's a pity that there was no news about the gameplay changes. I hope it will be a surprise and Larian will make the push a regular action, not a bonus action. I'm picturing a big reveal of this in the PFH, where he very noticeably does no shoves at all through all the gameplay demo, maybe even with shove removed from the hotbar, and then at the very end of the PFH, just casually shoves someone off a cliff as a full action, with no comment, just knowing that everyone watching is losing their damn minds I'd like that 😄
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Volunteer Moderator
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Volunteer Moderator
Joined: Aug 2021
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Unholy bologna!
Just minding my own business last Thursday and all of a sudden there's this massive info drop, and the release date is moved up a month, and look at the neat race and class pictures, and what's a spore druid, oh gosh I'm a spore druid now, and I wonder what all these changes mean in practice, and I've so many thoughts but do any of them matter anymore, and you know what let's not over-think it. This is cool, let's just enjoy.
Avatar art by Carly Mazur
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journeyman
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journeyman
Joined: Dec 2022
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When I joined in with this on GOG Early Access, I imagined we would eventually be able to participate in something a little larger, maybe a couple more acts to flesh it out a little ..
Wow, did I ever under estimate this.
So looking forward to August 3rd, I usually refrain from getting hyped about any games and take a bit of a pessimistic view so as not to be dissappointed. But having seen all the work that went into EA, I have no doubt that all future bugs will be squashed, and the game will be the biggest D&D based game on computer I have ever had the pleasure of playing. Neverwinter Nights is probably my most memorable game I wished was bigger, until now.
Thank you Larian for making this a reality.
Laptop Dell G15 5510 : Win 11 x64 CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5, RAM - 32gb (2x16gb Dual Channel) DDR4 2933mhz Kingston Fury Impact, SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games).
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addict
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addict
Joined: Aug 2021
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So looking forward to August 3rd [...] But having seen all the work that went into EA [...] the game will be the biggest D&D based game on computer I have ever had the pleasure of playing. [...] Thank you Larian for making this a reality. If you're in EA, you'll get access to 1.0 act I on the 31st of July, so you can look forward to a bit sooner! And yeah, the absolute size of what this looks like it will be... I don't have the self control to steel myself against possible disappointment, if I get let down, it's going to be *hard*, but I have very high degree confidence that won't be the case. I'm really looking forward to Friday's PFH when we get to see 1.0 in all its marketing-department-approved-for-pre-release-demo glory.
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addict
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addict
Joined: Oct 2020
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I am curious if they will let us download it early so we can play day one (with day one patch of course). That is let us download it but it won’t open until official window. I really won’t be able to dig into it till the weekend though 
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veteran
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veteran
Joined: Aug 2020
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That would be great, yeah.
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enthusiast
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enthusiast
Joined: Jan 2022
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So looking forward to August 3rd [...] But having seen all the work that went into EA [...] the game will be the biggest D&D based game on computer I have ever had the pleasure of playing. [...] Thank you Larian for making this a reality. If you're in EA, you'll get access to 1.0 act I on the 31st of July, so you can look forward to a bit sooner! And yeah, the absolute size of what this looks like it will be... I don't have the self control to steel myself against possible disappointment, if I get let down, it's going to be *hard*, but I have very high degree confidence that won't be the case. I'm really looking forward to Friday's PFH when we get to see 1.0 in all its marketing-department-approved-for-pre-release-demo glory. Will we also get the full set of races and subclasses, plus Karlach and the mystery 7th origin character?
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addict
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addict
Joined: Aug 2021
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Will we also get the full set of races and subclasses, plus Karlach and the mystery 7th origin character? Everything in Act I. The real, 100% everything, just limited to Act I until the 3rd of August
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veteran
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veteran
Joined: Jun 2022
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the 3 day head start gets us a chance to find at least the major [game wont boot] bugs and is the smart thing Larian has done ... there will be bugs but its still nice to seee light at the end of this tunnel
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
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enthusiast
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enthusiast
Joined: Aug 2013
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After watching the Showcase, I can say that I'm hyped for the full game I bought three years ago. However, a couple of things:
1) I've been asking for this since the first or second patch on the EA: will you allow us to turn off the narrator, like you were thoughtful enough to do in DOS2? Unlike some, I have no problem with reading a line or two on the screen. The game is better for me that way, and the immersion deeper. The narrator's voice is distracting, as she is not a character in the game, and so her voice doesn't fit in anywhere. I see that you've cut her lines back--but then you've added many more lines for her to read, apparently. The point is that I can read the lines much more rapidly than she can enunciate them--so I end up waiting on her to finish reading aloud content I've already absorbed. Surely, I can't be the only one ...;)
2) I thought the showcase seemed to center on some really ugly characters...;) Hopefully, the game will support higher fantasy for those of us who play the game that way.
3) The Dragonborn did not impress me. My taste does not run to sentient lizards who speak ventriloquist-like while their "lips" never move...;) I'll pass. The scene where the horned woman has lunch with a sentient lizard was probably one of the most ridiculous things Ive ever seen in a computer game. I'll pass, but some may like it, I'm sure.
4) Dark Urges. Tearing off the hand was another utterly ridiculous element. Maybe if I was 10 years old I might find it funny...;) But it's been a long time since I saw 10.
5) Every once in a while, during the Showcase, I got the impression that I was watching "The SIMS go to Baldur's Gate"...;) Hopefully, the cartoon sex and the social chit-chat can be bypassed by those of us expecting a melodramatic adventure game. The original Baldur's Gate games were very heavy on melodrama and intrigue.
All of these complaints are minor things, provided the player can bypass them. Can't wait to start downloading on August third!
I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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veteran
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veteran
Joined: Apr 2022
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After watching the Showcase, I can say that I'm hyped for the full game I bought three years ago. However, a couple of things:
1) I've been asking for this since the first or second patch on the EA: will you allow us to turn off the narrator, like you were thoughtful enough to do in DOS2? Unlike some, I have no problem with reading a line or two on the screen. The game is better for me that way, and the immersion deeper. The narrator's voice is distracting, as she is not a character in the game, and so her voice doesn't fit in anywhere. I see that you've cut her lines back--but then you've added many more lines for her to read, apparently. The point is that I can read the lines much more rapidly than she can enunciate them--so I end up waiting on her to finish reading aloud content I've already absorbed. Surely, I can't be the only one ...;) +1 5) Every once in a while, during the Showcase, I got the impression that I was watching "The SIMS go to Baldur's Gate"...;) Hopefully, the cartoon sex and the social chit-chat can be bypassed by those of us expecting a melodramatic adventure game. The original Baldur's Gate games were very heavy on melodrama and intrigue. Yep even Malus Thorm and his "Horror Cabinet" were ridiculed because they could be talked into killing themselves... Building up a certain atmosphere (Scream) and then dragging it into ridicule in one fell swoop is not so exhilarating (Scarie Movie)!
Last edited by Lotus Noctus; 09/07/23 07:08 AM.
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stranger
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stranger
Joined: Jul 2023
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Hi folks!
Any possible idea of release date for MacOs?
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stranger
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stranger
Joined: Jul 2022
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I'm echoing this. I'm expecting Xbox to take a good while, based upon what has been described, but the Early Access for Mac has existed for a good while, and there's no indication of whether the game is weeks or months away.
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member
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member
Joined: Mar 2021
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Pleeeease don’t make me wait too long for the Mac version!
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