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Community Manager
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OP
Community Manager
Joined: Jul 2022
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Where to begin. This week has seen you take to the streets of the Lower City as amateur sleuths in Blood in Baldur’s Gate, a community murder mystery to uncover the hidden darkness that lurks just beneath the city's surface. Where will the investigation lead? Keep digging, detectives, you’re leading us all to the Panel From Hell, where untold surprises await you: July 7th. In the meantime, it’s time to talk about Baldur’s Gate 3. But not as you know it. We’re going to go in depth about some of our most-anticipated details: races & classes (we see you Ctrl+F Dragonborn), new Origins and Companion characters, the official level cap, new Difficulty Settings, and much, much more. Baldur’s Gate 3 has been a game nearly 6 years in development. When Divinity: Original Sin 2 launched, we were 120 people, across a 3 year development. Now we’re 400. Since releasing in Early Access, we’ve been joined by nearly 2 million of you. Together, with your invaluable support, we’ve created a game that eclipses the depth & breadth of our previous RPGs. - We’ve over doubled DOS2’s five races, bringing 11 to life in BG3 with 31 subraces.
- DOS2’s 10 ‘schools of spells’ is eclipsed by the 12 classes & 46 subclasses in BG3.
- You caused chaos with the 225 player spells & actions in DOS2, so just imagine the havoc you’re about to unleash upon Faerûn with the over 600 spells & actions, excluding upcasts, in BG3.
- Characters in DOS2 enjoyed 45 talents, against BG3’s 308 passive features, which are comparable to talents.
There’s a lot more where that came from, but this is already going to be a long one. We’ve been busy. We’ve grown, and so too has Baldur’s Gate 3. Let’s get into a little detail about what you can expect to see in the Panel From Hell: Release Showcase, just in time for the release of the game on August 3rd for PC, and September 6th for PS5. YOU READ THAT RIGHTWe will be releasing the game in order of platform readiness. Baldur’s Gate 3 will first come to PC on August 3rd, before launching on PlayStation 5 a few weeks later on September 6th. This means the PC version of Baldur’s Gate 3 will be released at a time where you’ll have more time to play it. The PlayStation 5 version will be released roughly a week later than its originally scheduled date of August 31st. Baldur’s Gate 3 is targeting 60 frames-per-second and we’re close to achieving that on the platform but need a bit more extra time. We don’t want to compromise on quality, and feel it would be a shame to downscale to 30fps or make other compromises to hit an arbitrary date. We understand that folks may be disappointed with this but we're close enough to reaching new heights for RPGs on the system that the benefits of a short delay outweigh the downsides of rushing the PS5 release and having to downscale. The full Mac version will also be released at a later date, and we’ll update you as soon as we have a target. More on those new heights: Baldur’s Gate 3 has more cinematic dialogue than three times all three Lord of the Rings novels combined. It has 174 hours of cinematics, making it more than twice the length of every season of Game of Thrones combined. All that content serves to give you a tremendous amount of choice and consequence, ensuring everyone’s adventure will be unique. And what’s more, you’ll be able to enjoy that content not only in single player, but also in online multiplayer or local co-op with split screen. At the Panel From Hell: Release Showcase, you’ll really get a first glimpse of how it all comes together. We’ve said before that our goal is to bring our games to as many platforms as possible. We’re optimistic about Baldur’s Gate 3 on the Xbox Series X, but in order to announce and release the game on Xbox, we need to ensure that the game is performing without compromise across the entire Xbox X|S ecosystem, in multiplayer and with split-screen. We already put a lot of effort into making it work and will continue to do so. Like with the PS5 version, we’ll release it when it’s ready. We’ll update you as soon as we can. Now for something completely differentSo what can you expect from Baldur’s Gate 3 when we launch this Summer? Well, this’ll be a long one. New Level Cap: Unleash Your Full Potential At Level 12While we originally planned for Level 10 to be the highest character level in the game, too many rad high-level spells would have been left just out of reach had we done so. Instead, Baldur's Gate 3 players will be able to reach Level 12, unlocking Planar Allies, Otto’s Irresistible Dance, and Chain Lightning. RacesPlay as a human if you want, but by no means do you have to! Baldur’s Gate 3 features 11 races, with 31 subraces. And we can now reveal Dragonborn and Half-Orcs will round out our list of races that will be playable at launch. Hailing from Toril’s distant sister-world of Abeir, Dragonborn are rare in the realms. And they’re hard to miss. Hulking in size next to any other humanoid creatures, they bear the unmistakable mark of their draconic heritage - with chromatic and metallic scales reminiscent of the majestic dragons from which they trace their lineage. A Dragonborn's subrace determines their damage and resistance. For Silver Dragonborn that's cold damage; for Red Dragonborn it's fire. In Baldur's Gate 3, there are 10 subraces to choose from: Black, Blue, Brass, Bronze, Copper, Gold, Green, Red, Silver and White, more subraces than any other race in the game. Your draconic ancestry also determines your breath weapon: a gift from ancestral Dragonborn, giving you the power to unleash an unholy burp of destructive energy from your very maw - Thanks grandpa! Tune into the Panel From Hell: Reveal Showcase on July 7th to see Dragonborn in action. With a fierce physique and an underbite that would make a dentist cry, Half-Orcs are an intimidating addition. Generally more inclined to act before they think, these are creatures of intense emotion who are propelled by that inner fire. Sometimes it surfaces through acts of protection, loyalty, and selflessness. But often it appears in a rage that compels them into battle. Harnessing Savage Attacks, Half-Orcs do some of the highest weapon damage in the game - dealing extra damage crits using triple the dice. Half-Orcs are also one of the most resilient races in the game. To quote from the prose of Chumbawumba: They get knocked down, but then get up again. Thanks to their key ability, Relentless Endurance, Half-Orcs are able to beat death once per long rest. This means instead of outright dying when your health is drained, you'll drop to 1 HP. A smaller addition to our lineup, but no less significant: Duergar are coming to Baldur’s Gate 3. The third Dwarf subrace will be playable at launch, adding a stoic and subterranean cousin to the dwarven family tree. We’ve also added a ton of reactivity around these characters, with over 200 new dialogue responses tailored to Duergar-kind. New Classes and SubclassesFor every class we introduced in Early Access, we'll be launching with at least one new subclass. That's a total of 46 subclasses, nearly half of them new, across all 12 classes - including the new Monk class. Zen And The Art of Punching: Monk Class Revealed Monks are masters of manipulating the field of combat - pushing, pulling, and stunning enemies across the battleground using forceful Ki-powered punches. Their combat style is a balance between Fighter and Rogue, allowing them to traverse the map effortlessly - with Step of the Wind - and then strike out with powerful melee blows. Beginning the game with Unarmoured Defense, Monks receive an AC of 10 + their Dexterity and Wisdom modifiers at Level 1. Monk weapons are neither heavy nor two-handed, with this class opting instead for lighter fare like clubs and quarterstaves - or forgoing weapons altogether in favour of a classic knuckle sandwich, punches that scale up in damage as they level. In combat, they combine light, quick unarmed attacks with weapon attacks - producing beautifully distinctive and stylised combat animations. And we've got to say, the animation, VFX and SFX for this class are on a whole other level. We've pulled inspiration from the rulebook to create a stunning audio visual experience which lives up to Kung-Fu cinema classics. We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with. Baldur’s Gate 3 features a trio of Monastic traditions to choose as your subclass. Monks of the Open Hand excel at close combat, using special unarmed techniques to manipulate the enemies at hand. At mid levels, this subclass can charge their attacks with Psychic, Necrotic or Radiant damage (representing mind, body and soul). At higher levels, we give them Ki Resonating Blast, which infuses punched targets with Ki and can create a chain reaction of explosions across all in-range targets who have also been touched by Ki. Shadow monks are stealth ninjas who teleport to and from the shadows, a skill that allows them to stealthily strike enemies then return to the safety of darkness. And finally, Monks from the Four Elements subclass are casters who unleash Monk variants of spells followed up with a rapid bonus action punch. Through Martial Arts, a Monk's attack damage using Monk Weapons and unarmed attacks will scale with their level. This also gives the Monk a bonus unarmed attack after they attack by punch or weapon. And if their Dexterity is higher than their Strength, their Dexterity will be used to determine their Monk Weapon attack rolls and damage. Should your Monk become the target of ranged attack, Deflect Missiles will allow them to deflect a range weapon or thrown item back at their attacker using the new Interrupt system added in Patch 9. You'll also soon find new magic items throughout the world designed to further support the Monk's playstyle.
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Community Manager
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OP
Community Manager
Joined: Jul 2022
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Meet Your Companions For The Journey AheadWhether exploring the streets of Baldur’s Gate from the perspective of a vampire spawn or investigating the driving force behind Gale’s strange gastrointestinal urges, each Origin character brings their distinct personality, background, and story to the game. With the addition of Karlach, our number of Origin characters now rises to six. She will join Astarion, Gale, Shadowheart, Lae’zel, and Wyll like a well-meaning, devil-fighting bat out of hell, rounding out the moral spectrum of playable characters from good to bad, and the shades of grey between. But she won't be our final Origin - you'll have to tune in to next week’s Panel From Hell: Release Showcase for that. Along with your Origins, you can also expect to find four Companion characters who can join you on your journey: Halsin, Jaheira, Minsc, and Minthara. While we initially planned to lock players in with a core crew of companions past Act I, we nixed that plan in favour of a buffet-approach to team selection. You’ll be able to mix and match any of these characters into your group throughout. And, yes, you’ll be able to romance almost all of them (ask us sometime about that Halsin scene). From the Fires of Avernus: Karlach Joins The Party As A New Playable CharacterAfter brawling her way out of the scorched battlefields of the Blood War, Karlach now joins your party. Long-time players will recognise this battle-worn Tiefling Barbarian from Early Access, but come launch you’ll finally get to unlock her full story as a playable Origin story. Karlach's battle history is written across her body in scars, burns, and tattoos, the indelible marks of a legendary warrior with unyielding resilience. After finally escaping from this endless war between devils and demons, she is determined to live life to the fullest. Or at least as much as she can given the unholy machine pumping hellish fire through her veins. This little present from the archdevil she served makes her a beast in battle, but if she gets too worked up, she'll destroy anything she touches - including you. In the words of writer Sarah Baylus: “In a 2023 setting, [Karlach would] roll in on a Harley with shades and a cigar between her teeth, blaring Sabbath - a diesel-soaked dynamo with a heart of gold. She seeks justice for the oppressed, camaraderie, and revenge on the bastard who sold her to Hell.” Finding Your FeatEvery so often as you level, you'll have the chance to improve your ability score with a new Feat: an upgrade that gives unique advantages to your character. At launch, you'll have a total of 37 possible feats to choose from - and most of those will be completely new to the game at launch. NEW- Actor
- Alert
- Charger
- Crossbow Expert
- Dungeon Delver
- Durable
- Elemental Adept
- Heavy Armour Master
- Lucky
- Mage Slayer
- Medium Armour Master
- Observant
- Performer
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Spell Sniper
- Tavern Brawler
- War Caster
New Spells Coming in 1.0Baldur's Gate 3 will have over 600 player spells and sub-spells at launch, and that doesn't even include upcasting. New spells coming at launch include: Difficulty Levels & RulesIn D&D, picking the right DM is key to defining the journey you want to embark on. In Baldur’s Gate 3, we’ve created three modes of play that essentially act as different types of DM: the forgiving, narrative driven DM, or the DM that isn’t afraid to let you die if your glass-cannon wizard decides to tickle an owlbear. At launch, in addition to ‘Normal mode’ (which can be considered our default), players may avail of the following: In Story mode, combat has been made more forgiving so players can fully immerse themselves in the narrative layer of this adventure. In this mode, friendly NPCs are harder to kill, trader prices are at a 20 percent discount, and you'll begin the game with a +2 starting proficiency bonus. Hardcore mode, then, is where to test your mettle. In this mode, enemy lethality is cranked up to Brutal, ensuring that enemy AI are stronger, will prioritise squishier targets with low AC, and will seize opportunities to go in for the kill. Additionally, many adjustments have been made to the fights themselves specifically for Hardcore mode, with certain enemies receiving additional support through reinforcements, spells, or consumable items. A Truly Global ReleaseWith a script roughly 2,000,000 words in length, translating Baldur's Gate 3 was no easy task. But thanks to an incredible team of over 200 strong, we’re proud to reveal Baldur’s Gate 3 on PC will be available in 13 subtitled languages: English, French, German, Polish, Russian, Simplified Chinese, Traditional Chinese, Spanish, Spanish (Latin America), Turkish, Portuguese-Brazil, Italian, and Ukrainian. The Collector’s EditionWith the release of the game brought forward on PC and delayed by a week on PlayStation 5, those of you who pre-ordered our gargantuan Collector’s Edition probably have questions. We have answers! The Collector’s Edition should make it to you around the 31st of August, the original release date. For those who ordered on PC, your Steam code will be emailed to you earlier so you can start playing sooner. (Quick note: save games will not transfer from your Early Access build to release, but within the 72-hour period prior to launch, they will). On PlayStation 5, to ensure you’re ready for your Digital Deluxe Edition 72-hour Early Access period, your code will be sent to you via email before the 72-hour period starts, so you can jump in right on time to claim your rewards. Phew! You can still buy the Collector’s Edition over on the official website, ce.baldursgate3.game. It’s ma-hoosive. We’ll show you at the Panel From Hell: Release Showcase. 35 DAYS TO LAUNCH We’re eternally grateful for your patience as we reach the final milestones of development. There’s still some work to be done, but we know you’ve waited a very long time for confirmations on many of the topics discussed in the community update today. We didn’t want to spoil anything, though. We’ll reveal more content - and more numbers - on July 7, as we explore the breadth and depth of Baldur’s Gate 3, at the final Panel From Hell: Release Showcase. It’s been real.
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veteran
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veteran
Joined: Oct 2020
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Oh ... my ... Gods ... O_o I think i never felt so hyped in my life ... with one exception maybe. <3
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
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old hand
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old hand
Joined: Mar 2022
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Absolutely incredible, Larian is the only company that would release a game sooner than later. It was the right call and I can't thank you enough for that.
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veteran
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veteran
Joined: Mar 2021
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With a script roughly 2,000,000 words in length, translating Baldur's Gate 3 was no easy task. But thanks to an incredible team of over 200 strong, we’re proud to reveal Baldur’s Gate 3 on PC will be available in 13 subtitled languages: English, French, German, Polish, Russian, Simplified Chinese, Traditional Chinese, Spanish, Spanish (Latin America), Turkish, Portuguese-Brazil, Italian, and Ukrainian. Thank you for localizing the Game for Ukrainian specifically guys, it is symbolic of the thoughtfulness I have come to expect of y'all. Hopefully more game companies in future will also start doing this.
Blackheifer
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veteran
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veteran
Joined: Jul 2022
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Thank you! This is truly huge.
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veteran
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veteran
Joined: Feb 2020
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That's even more awesome than it was unexpected ! Can't wait for release !!
I'd just like to know when EA playere will be able to play the release version. Initially when release was planned on auguzt the 31th, it was told that players that bought EA would have been able to play 3 days earlier.
Is that still true ? If yes, when ? July the 30th ? I'd really like to know because I have to plan my BG3 holliday week faster than expected 😁
Last edited by Maximuuus; 29/06/23 04:51 PM.
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veteran
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veteran
Joined: Mar 2020
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@Maximuuus I was wondering about it myself but: (Quick note: save games will not transfer from your Early Access build to release, but within the 72-hour period prior to launch, they will). Seems like 72-hour early access period is still a thing. Making it 31st of July? More on those new heights: Baldur’s Gate 3 has more cinematic dialogue than three times all three Lord of the Rings novels combined. It has 174 hours of cinematics, making it more than twice the length of every season of Game of Thrones combined.
All that content serves to give you a tremendous amount of choice and consequence, ensuring everyone’s adventure will be unique. And what’s more, you’ll be able to enjoy that content not only in single player, but also in online multiplayer or local co-op with split screen. At the Panel From Hell: Release Showcase, you’ll really get a first glimpse of how it all comes together. I wonder if it refers to split screen coop only, or if it implies further, unseen improvements to coop play (like coop cinematics). We will see in PfH I suppose. Amount monk: We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with. I don't know - I had monk during my most recent Solasta playthrough, and she was a powerhouse - running out of Ki was hardly a problem. As usual I am greatly sceptical of any of BG3 attempts at unbalancing the game.
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veteran
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veteran
Joined: Aug 2020
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Well Larian has indeed impressed me. It's funny, I was just thinking like, an hourago about how far away August 31st (28th since I'm in EA) still is. I am very pleased by most of what I've seen here.
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veteran
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veteran
Joined: Oct 2021
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Well, this was informative.
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stranger
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stranger
Joined: Feb 2023
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My greatest thanks for confirming Ukrainian language! It's very important and symbolic. Thanks again!
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enthusiast
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enthusiast
Joined: Aug 2021
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Thank you so much, everyone at Larian/everyone involved! This is so much more than I would have expected, and absolutely incredible! You're the best! I like Karlach already a lot, and I am very curious who will be the final origin character. I am very happy that our party won't be locked after the first act. And 174 hours of cinematics is incredible - I love the dialogue scenes in early access, and the voice acting is just perfect. The Half-Orcs and Dragonborn look awesome, as does the new monk class. And we'll finally have the archfey warlock! And, yes, you’ll be able to romance almost all of them (ask us sometime about that Halsin scene). And now I am waiting for the reaction from someone in this forum
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veteran
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veteran
Joined: Oct 2020
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Check out that skeletal dragon. Radical.
Also excited to learn who the mystery origin character will be.
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old hand
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old hand
Joined: Apr 2022
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New Classes and Subclasses For every class we introduced in Early Access, we'll be launching with at least one new subclass. That's a total of 46 subclasses, nearly half of them new, across all 12 classes - including the new Monk class. 12 x 3 + 1 Oathbreaker = 37 Subclasses until now. 9 (sub)classes left. Hmmmm lets speculate: My hope Artificier (3) + Blood Hunter (3) + 3 remaining additional subclasses for the previous 12 Core Classes like Hexblade and / or these pro Illithid classes: Soul Knife, Aberrant Mind Sorcerer.
Last edited by Lotus Noctus; 29/06/23 06:25 PM.
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old hand
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old hand
Joined: May 2023
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@Lotus Noctus - read the press release?
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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Seems like 72-hour early access period is still a thing. Making it 31st of July? I was wondering about that! It sounds that way, so that's even more exciting. There's so much news to absorb here that it's going to take me a while. Plus it's time to dust off and start adding to and tweaking my spreadsheet of character concepts . Hopefully by the time I've done that these forums will have decided to wake up and I'll be able to catch up with everyone's impressions about today's news and discuss with you what it all means. One random thing in the meantime. I'm probably reading too much into it, but I notice that at a few points the update says something will be available "at launch", which could mean no more than that it won't be released in a patch before then. But given we already knew that, might it instead mean that additional stuff might be developed and released after launch ... ie that DLC adding more feats, races, classes, etc is a possibility? (I know some folk are DLC-sceptics, but personally I'd be stoked to hear that Larian were going to continue creating new content for the game post-release.)
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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old hand
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old hand
Joined: Apr 2022
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@Lotus Noctus - read the press release? Please correct me if I am wrong. My brain is mush from work, the heat is unbearable and the community update has also overwhelmed me. I never felt super stoked and super tired at the same time.
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addict
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addict
Joined: Jun 2019
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WTH,
Damn I needed a big lift and this sure hit the spot and some!! I knew I was going to have a hard time picking my starting class and race ( I am a dwarven fighter at heart/ Cleric.)
But now???
Just wow
thanks for the big news today Larian!
-DooM
Last edited by Doomlord; 29/06/23 06:35 PM.
DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off... Astragarl Hornwood, Mage of Elembar - Year of the Tusk
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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@Lotus Noctus - read the press release? Please correct me if I am wrong. My brain is mush from work, the heat is unbearable and the community update has also overwhelmed me. I never felt super stoked and super tired at the same time. If you take a look at the "Launch Classes" infographic in Salo's post above, there are already 46 subclasses, including all the added cleric domains and wizard schools, so I think that's it ... for launch, anyway, though as I mentioned I'm now getting my hopes up for post-launch .
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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old hand
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old hand
Joined: Apr 2022
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@Lotus Noctus - read the press release? Please correct me if I am wrong. My brain is mush from work, the heat is unbearable and the community update has also overwhelmed me. I never felt super stoked and super tired at the same time. If you take a look at the "Launch Classes" infographic in Salo's post above, there are already 46 subclasses, including all the added cleric domains and wizard schools, so I think that's it ... for launch, anyway, though as I mentioned I'm now getting my hopes up for post-launch . Ohhhh shooot! Thanks, guys! Crap, no Artificer, but at least a Storm Sorcerer. Hexblade is available through mods anyway.
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