Quote
DAD:
There are thousands who get married everyday, but that would never excite you as much as when YOU get married.
Saving the world is really big, but it has no taste if that world did not include your beloved and those whom you care for.
A true ROLE playing game must give you a role to play and be seriously identified with.
The good news is that in an RPG, not like the real world, you may always save, and reload if you lose.


I do not have to be married to identify myself with the saviour goal in the RPG world. It's sufficient enough for me if my enemies are real big nasty baddies. I do not need a home there, too - but it would be nice to get some acknowledgement for my troubles and expenses afterwards <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> , just to tickle my ego (psychological reward)
Yes, I agree, the saving/reloading part is indeed an advantage towards RL <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Kiya

Identification in my case:
vivid world with sympathetic chars (NPC not only as victims but humourous, callous and wicked, too) - headwracking puzzles, mysteries, twists and turns in the plot keep my curiosity alive - loot and unique items - rare but then difficult fights, where I have to think strategically instead of whacking happily - little stories/subquests in between - interactivity with objects (the runes ides is great in RR - mixing/combining items, potions etc = I would have loved it to build a Frankenstein with all those jars in Div) - maybe a little castle for myself to return now and then, level it up, train my people there, hear my rep. rising - if it's a party RPG = interesting, stubborn helpers (the demon alter ego in RR seems intriguing for me)