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I don't recall Larian mentioning limiting rests in higher difficulty settings. Or slowing levelling. Or reducing availability of resources.
But im keen to try Hardcore mode! Cant wait!!

"Hardcore mode, then, is where to test your mettle. In this mode, enemy lethality is cranked up to Brutal, ensuring that enemy AI are stronger, will prioritise squishier targets with low AC, and will seize opportunities to go in for the kill. Additionally, many adjustments have been made to the fights themselves specifically for Hardcore mode, with certain enemies receiving additional support through reinforcements, spells, or consumable items."

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The food supply mini-game is not meaningful. It's just an annoying chore to do before resting. Actually running out of supplies would just be incredibly annoying.

Hard resting restrictions i.e. "no rest" and "no teleport to camp" based on location and time would be meaningful.

The whole "teleport to your wherever camp" concept is flawed. They should have gone with the much more immersive Long Rest solution of placing the rest spots on the actual area you explore. And removed the camp supplies entirely, unless it's an actual restriction like in Pillars of Eternity instead of just a fake one.

Last edited by 1varangian; 05/07/23 11:27 AM.
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Originally Posted by Gray Ghost
We see their hitpoints and percentage chance to hit. Always. So no point bringing up your "just limit yourself" argument unless you're going to advocate playing the game blindfolded.

This is similar to the 4 or 6 party member argument. If we have the 400 camp supply thing then everyone is stuck with it whether they want it or not. If we have the current 40 camp supply limit then both sides can still rest whenever they wish.
IMO the entire eating and resting thing is badly done. We don't get hungry and we don't(?) get tired. In fact the whole transporting to a magic camp thing is a bit naff IMO.

You also get into the realm of "I want 50", "I want 100", "I want 273", etc.

Last edited by Beechams; 05/07/23 03:34 PM.
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I don't think that increasing the supplies required does much apart from making the inventory busywork even more annoying.

I'd take restrictions on where/when and/or how frequently you can rest, instead.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Tuco
I don't think that increasing the supplies required does much apart from making the inventory busywork even more annoying.

I'd take restrictions on where/when and/or how frequently you can rest, instead.

Agreed.

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Originally Posted by Beechams
Originally Posted by Tuco
I don't think that increasing the supplies required does much apart from making the inventory busywork even more annoying.

I'd take restrictions on where/when and/or how frequently you can rest, instead.

Agreed.

Also. It's weird to me that I can start picking off Goblin leaders, and then climb into the rafters and rest.

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Originally Posted by Wormerine
Originally Posted by gaymer
There is no +1 or +2 bonus to enemy AC, attack roll, saving throws revealed.
I always considered stat padding to be lame. If they can increase difficulty through AI and enemy composition without messing up core rules, that is way, wayyyy more interesting way of doing it.

Agreed. Also, 5e is really based off action economy. Adding more enemies to certain fights does significantly increase difficulty because bad guys get more actions.

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Originally Posted by Tuco
I don't think that increasing the supplies required does much apart from making the inventory busywork even more annoying.

I'd take restrictions on where/when and/or how frequently you can rest, instead.

It is only more inventory busywork if you are currently not picking up any food -- otherwise it is the same.
It also makes food desired treasure instead of just junk to sell.

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Sadly, we didn't find out much about Hardcore. And note: they referred to it as Tactician in PFH.

The gameplay they showed was...not compelling. Their own devs can't even perform a basic fight early in Act 1.

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Originally Posted by gaymer
Sadly, we didn't find out much about Hardcore.
Oh, but we did ...

It means it become as DOS as possible:
Explosive projectiles, throwable explosives, explosive mines hidden all around, explosive barrels prepared to (you guested it) explode to your face ...

I mean, in games, i like to let my inner pyromaniac loose as much as any other ... but this seemed a bit too much even for me.

I mean (again i know).
Its not a bad desing per se ... yes, we know that goblins are buying tons of explosives, so it make sense that they intend to use them ... yes, it makes sense that Goblins will prepare the ambush properly ... yes, those barrels can be seen ... and most likely yes, you will be able to stuff them in your pocket, wich would perfectly cancel almost any difficiulty it would add.
Still, it feels kinda lazy, doesnt it?
"Hey, we need to make this fight harder! > Got ya! No problem ... add explosives."

I mean ... just ugh. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Still, it feels kinda lazy, doesnt it?
"Hey, we need to make this fight harder! > Got ya! No problem ... add explosives."

I mean ... just ugh. :-/
And so will be with enemies pushing you into instant death traps etc. etc. if you have poorly balanced system with exploitable mechanics, the way of making it hard s to use it against player. I would very much call it poor design. Next thing we see, is invisible players sneaking up to us in real time and instakilling us after initiating combat…. And that’s more or less how ambushes worked in D:OS2.

Hopefully modders will manage to clean it up a bit before I consider hard mode.

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Simple. Do it like BG2 + mods:

Remove ALL foods and camping supply.
Add more potions.
"Safe areas": unlimited camping.
Camp in unknown wilderness/dungeons more than twice : hard encounters, rest penalties.
No camping in certain areas (lots).

Big smile, Im a happy camper. please make a mod that does this!

Last edited by Count Turnipsome; 07/07/23 10:26 PM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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