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DAD,

Ah yes, I see you're right.
Though, do you think that people would've played a game when you start as a 13 years old boy kicked arround and your goal is to become someone special?
I doubt it. People play RPGs to be a superhuman being. Maybe a very skilled swordsman, a very wise druid, a powerful mage.
I agree, none of those are true heroes, yet Superman is considered more heroic than, let's say, Martin Luther King Jr., agree?
Returning home? I can't say I cared that the hero in DD is homeless,[btw, he is NOT homeless if you buy Malcolm's house in Visdistis] really.
Actually MANY heroes are homeless and not many players complained before.


I chose the female warrior that bested the village’s blacksmith in arm wrestling when she was 15 and killed her first man in a fair fight a year later. Yet when I checked my 15, 10, 10, 10, I found me ignorant, naive, sufferable and above all old ladies win arm wrestling when I defy, so the blacksmith must have been a 150 years old joke that a sissy could kick around.

But really, which is more interesting, to earn being exceptional or to be given that from scratch? On the other hand you do not mind playing homeless while tucked in your cosy seat at home, but you resist playing homely standing on a machine in the street!
I was not discussing if YOU mind being homeless or not, I was discussing psychological rewards. If you think that being homeless is a reward, why don’t you give me your house as a gift and sleep on the streets? Let us be a little bit honest here and stop the shallow responses.
Cheers.



So... I see you prefer starting the game at 52th level with 250 Strenght so that the description comes true. Well, as you wish...

You see, dear DAD, you were not discussing me. But since an average human being is more or less egocentric, I'll tell you: I don't bloody care about anyone else but me. So when you speak about psychological rewards, I think: "What does that have to do with *me*?" Because I don't know about others but it's not by gaining some house that I suddently feel myself rewarded. GTA: Vice City, not an RPG, but it gave you a mansion after some time and you know what? I didn't feel rewarded! The best rewards ever were in Fallout2 when after you finish the game, several people ask you that now as you completed the game, will you erase them from your HD. You see, it's like if they understood that you *completed* the game.

As for my house, I hope you're joking. There's a pretty thick limit between game world and real world. If I can summon a giant demon, run invisible and fight an orcish army without being hit once, it doesn't mean I can do it in real life. Tell me, what's the point of the game showing you "how-bloody-wonderful" your new house is just before the end-game credits start?
It's same as having your computer in a sealed, glass safe: you have it, yes, but you cannot use it! Woohoo!