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Hardcore mode, then, is where to test your mettle. In this mode, enemy lethality is cranked up to Brutal, ensuring that enemy AI are stronger, will prioritize squishier targets with low AC, and will seize opportunities to go in for the kill. Additionally, many adjustments have been made to the fights themselves specifically for Hardcore mode, with certain enemies receiving additional support through reinforcements, spells, or consumable items.

If you wish to increase difficulty Long Rests should require more camp supplies. 400 per long rests would give you enough supplies for 4-6 long rests during Early Access content which is plenty(I average about 4 Long Rests per complete play-through of EA)

Also increasing the bad-guys' initiative is another great way of increasing difficulty. When the bad-guys act first the good-guys take damage. This could be done either with a flat bonus to creature initiative or giving creatures the Alert feat.

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I like those, however eating 15 pig heads per rest is kinda immersion breaking and the suggestion could require a lot of tweaks to camp supply values.

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I recently created such a mod like that for testing purpose.
https://www.nexusmods.com/baldursgate3/mods/501

You have these choices :
- Supply 40 (base game *1) + food is no longer considered as supplies (supply bag required)
- Supply 80 (base game *2) + food is considered as supplies
- Supply 80 (base game *2) + food is not considered as supplies (supply bag required)
- Supply 120 (base game *3) + food is considered as supplies
- Supply 120 (base game *3) + food is not considered as supplies (supply bag required)

400 supplies per long rest seems a bit too much though, especially at the beginning.
Of course if I try to limit my long rests a bit, I'm not hardcore to the point of resting only 4 times.

I really hope that the resting system, especially the supply mechanic will be tweaked.

Last edited by Maximuuus; 30/06/23 10:23 AM.

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Originally Posted by Maximuuus
I recently created such a mod like that for testing purpose.
https://www.nexusmods.com/baldursgate3/mods/501

You have these choices :
- Supply 40 (base game *1) + food is no longer considered as supplies (supply bag required)
- Supply 80 (base game *2) + food is considered as supplies
- Supply 80 (base game *2) + food is not considered as supplies (supply bag required)
- Supply 120 (base game *3) + food is considered as supplies
- Supply 120 (base game *3) + food is not considered as supplies (supply bag required)

400 supplies per long rest seems a bit too much though, especially at the beginning.
Of course if I try to limit my long rests a bit, I'm not hardcore to the point of resting only 4 times.

I really hope that the resting system, especially the supply mechanic will be tweaked.

Once you get used to using free resources like cantrips or shooting an arrow from a light crossbow you don't even notice the lack of long rests.
I tend to take my first long rest some time after I hit level 4, sometimes as late as level 5 depending on how lucky I've been with initiative.

I like your only camp supplies idea but I would still increase it to at least 80 or 120 for hardcore difficulty as they are readily available.

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Originally Posted by neprostoman
I like those, however eating 15 pig heads per rest is kinda immersion breaking and the suggestion could require a lot of tweaks to camp supply values.

I don't know, after several levels of adventuring Laezel can eat a lot laezeldisapprove and 15 pig heads is likely a light snack for a Dragonborn Barbarian.
(And don't get me started on Gale's strange gastrointestinal urges galeworried )

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Originally Posted by Alodar
Originally Posted by Maximuuus
I recently created such a mod like that for testing purpose.
https://www.nexusmods.com/baldursgate3/mods/501

You have these choices :
- Supply 40 (base game *1) + food is no longer considered as supplies (supply bag required)
- Supply 80 (base game *2) + food is considered as supplies
- Supply 80 (base game *2) + food is not considered as supplies (supply bag required)
- Supply 120 (base game *3) + food is considered as supplies
- Supply 120 (base game *3) + food is not considered as supplies (supply bag required)

400 supplies per long rest seems a bit too much though, especially at the beginning.
Of course if I try to limit my long rests a bit, I'm not hardcore to the point of resting only 4 times.

I really hope that the resting system, especially the supply mechanic will be tweaked.

Once you get used to using free resources like cantrips or shooting an arrow from a light crossbow you don't even notice the lack of long rests.
I tend to take my first long rest some time after I hit level 4, sometimes as late as level 5 depending on how lucky I've been with initiative.

I like your only camp supplies idea but I would still increase it to at least 80 or 120 for hardcore difficulty as they are readily available.

Yes that's what I plan to try for my last playthrough : 80 supplies and food is not considered as supplies.
I think it should not be "hard" but I guess I'll have to care at least a bit about supply bags.


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Meh, this Hardcore mode seems lame. There is no +1 or +2 bonus to enemy AC, attack roll, saving throws revealed.

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Originally Posted by gaymer
There is no +1 or +2 bonus to enemy AC, attack roll, saving throws revealed.
I always considered stat padding to be lame. If they can increase difficulty through AI and enemy composition without messing up core rules, that is way, wayyyy more interesting way of doing it.

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Originally Posted by gaymer
Meh, this Hardcore mode seems lame. There is no +1 or +2 bonus to enemy AC, attack roll, saving throws revealed.
Isnt that what mods are for?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Alodar
Originally Posted by neprostoman
I like those, however eating 15 pig heads per rest is kinda immersion breaking and the suggestion could require a lot of tweaks to camp supply values.
I don't know, after several levels of adventuring Laezel can eat a lot laezeldisapprove
Hey! I'm a growing girl!

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Originally Posted by Wormerine
Originally Posted by gaymer
There is no +1 or +2 bonus to enemy AC, attack roll, saving throws revealed.
I always considered stat padding to be lame. If they can increase difficulty through AI and enemy composition without messing up core rules, that is way, wayyyy more interesting way of doing it.

Larian's supposed "brutal" AI was also implemented in DOS2. I don't trust broadcast hardcore AI to actually play worth a damn that they're a legitimate threat.

People have made mincemeat of the /hardest/ settings in DOS1&2. I expect no different of this, especially with the amount of equips and items around. If I trusted their AI to actually be more skilled, I would agree with you.

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Originally Posted by gaymer
Originally Posted by Wormerine
Originally Posted by gaymer
There is no +1 or +2 bonus to enemy AC, attack roll, saving throws revealed.
I always considered stat padding to be lame. If they can increase difficulty through AI and enemy composition without messing up core rules, that is way, wayyyy more interesting way of doing it.

Larian's supposed "brutal" AI was also implemented in DOS2. I don't trust broadcast hardcore AI to actually play worth a damn that they're a legitimate threat.
Sure, but different enemy composition is more compelling to me that padding enemy stats. Of course, I wouldn’t mind more granular difficulty setting where stat padding would be one of the options, but if we get 3 pre sets, that I would rather have Larian explore other avenues.

I didn’t dive into D:OS2 that much, but BG3 will need a major balance pass and reworking of some mechanics to be able to even attempt having difficult challenges. Based on EA, that would be my biggest worry, rather than how difficulty itself is handled.

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General rule for Larians games, their hardest setting is really just the true normal mode.

Notice how one of features of hardcore is enemy AI going for lowest AC. Well, that's how the AI originally did in EA until the majority complained they couldn't handle it.

There will always be a minority that can handle encounters like Githyanki patrol prior to level 5 with no deaths. From what I seen of the game, I've never been satisfied by any of increased difficulty.

But you're right, stat bloat just makes fights longer in most cases.

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Whaaaat, that's only active for brutal difficulty? That's a bit of a joke.

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Well it kinda makes sense, doesnt it?
NPC shouldnt know our stats.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Well it kinda makes sense, doesnt it?
NPC shouldnt know our stats.
We shouldn't know theirs either, and yet we do. astariondisapprove

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Originally Posted by Wormerine
Originally Posted by RagnarokCzD
Well it kinda makes sense, doesnt it?
NPC shouldnt know our stats.
We shouldn't know theirs either, and yet we do. astariondisapprove

Could be another suggestion for hardcore mode - roll to examine your enemy.

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Originally Posted by Wormerine
We shouldn't know theirs either, and yet we do. astariondisapprove
I would say we "can" rather than "do". wink


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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We see their hitpoints and percentage chance to hit. Always. So no point bringing up your "just limit yourself" argument unless you're going to advocate playing the game blindfolded.

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I know we do ...
I played the game aswell, you know. laugh

I look at battlefield, decide that i wish to attack *this* Goblin ... i attack him ... its done ... yes, i have seen his HP, yes i have seen percentage ... so what?
As long as i dont check every possible enemy, and pick my easiest target, it dont matter. wink :P


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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