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Any reason for this? Divine Soul seems so much more logical and easier to implement and popular.

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I'm wondering if it might be due to better connectivity with the plot or something Larian wanted for a significant NPC so decided to implement for players too. That long-haired possible Triton/other water race character in the temple of Umberlee that we saw in the city trailer seems a possible candidate.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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I have exactly the same question ...
Well, the first part at least.

Its not like i have anything against Storm Sorcerer ... but quite honestly, they seem like a little weird choice among others, more atractive options. O_o
Same as Wild Magic Barbarian ... but that at least fits chaotic nature of Larian. laugh
And Spore Druid ...

Overall there are some weird picks ...

And to be completely honest, it feels a bit (a tiny bit, admitely) sad that some classes get extra subclass outside PHB, but some (Rogue, Monk, Fighter, Wizard? Dunno, i dont remember) didnt. frown

But im surely looking forward to try them all!
Muhahahaha!


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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I am happy about the Storm Sorcerer. laugh I can imagine that Larian already has some ideas for DLC content. Later on they might bring the Aasimar and the Divine Soul Sorcerer class would fit in very well.

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Originally Posted by RagnarokCzD
I have exactly the same question ...
Well, the first part at least.

Its not like i have anything against Storm Sorcerer ... but quite honestly, they seem like a little weird choice among others, more atractive options. O_o
Same as Wild Magic Barbarian ... but that at least fits chaotic nature of Larian. laugh
And Spore Druid ...

Overall there are some weird picks ...

And to be completely honest, it feels a bit (a tiny bit, admitely) sad that some classes get extra subclass outside PHB, but some (Rogue, Monk, Fighter, Wizard? Dunno, i dont remember) didnt. frown

But im surely looking forward to try them all!
Muhahahaha!
my assumption is that spore druid and gloom Stalker is for someone to play a character from the Underdark.

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I'd say that the Aberrant Mind Sorcerer is the low-hanging fruit that Larian strangely decided to avoid picking, honestly. That said, I can't say I'm upset about Storm Sorcerer since my first 5E character was a bronze Draconic Sorcerer that transitioned to Storm once it was officially released. For sentimental reasons, I'm happy to see it here.

That said, it's pretty often considered the weakest choice in the Sorc community so that's why I'm also kind of quirking an eyebrow at its inclusion. Maybe they wanted to avoid stepping on the toes of another class or subclass? (Cleric with Divine Soul and GOOlock with Aberrant Mind, specifically.) Even then, Clockwork Soul would be a strong and flavorful choice.

tl;dr - While I'm a little perplexed at the decision, I'm not mad at it.

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The lightning does extra damage against characters who are wet or standing in water, right?

Maybe Larian got a fun idea for an electrocution animation or places filled with puddles where it would be fun to throw lightning around.

I'm kind of sad there's no death or grave clerics, but oh well.

I'm thinking of creating a Druergar Ranger Gloom Stalker. Seems like it might be fun.

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As I'm not plugged into D&D discourse for the most part, I have no idea what classes are actually stronger or anything. I assume that they left out aberrant mind because they maybe felt it didn't quite work. Having a sorcerer that potentially gained their powers through the tadpole on top of everything else could have been too deep a connection compared to all the other classes, though that still could have been fun. I personally wanted the Shadow Magic bloodline, it sounds cool. But so does Storm sorcery so I'm happy. Also I'm guessing Karlach will be a wild magic barbarian and that's why they picked that one.

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Yes, all the origin character sound like they're already multi-classed with a somewhat home-brewed version of aberrant mind sorcerer. Therefore, it doesn't really work with the narrative if your character is already under the influence of an alien being.

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If people are wondering why Storm Sorcerer over others: It's Larian. Storm sorcerer sounds overt and flashy and in-your-face and shoots all the lightning... so *of course* it's going to be high on their priority list.

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Storm sorcerer sounds great to me!⚡️

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Originally Posted by Gray Ghost
Also I'm guessing Karlach will be a wild magic barbarian and that's why they picked that one.
Dont Barbarians pick their subclass on level 3?
And since all followres started on 1 ... for us to mold them to our liking ... i would say she can be anything.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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That still makes little sense to me. Storm isn't popular or particularly strong.

It wasn't requested during the community dialogue. Their choices of certain PHB deviation is questionable.

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I'm currently playing an Aberrant Mind sorcerer in PnP, and it is MASSIVELY overpowered compared to the other sorcerer options, so I'm not surprised it wasn't included.


Larian have shown themselves willing to buff underperforming subclaases, and I expect that will apply to storm sorcerer. But given that BG3 can only possibly include a subset of any class spell list means the Divine Soul would come with an inherent nerf. It's not much good getting access to a new class spell list when it doesn't have a great many new spells on.

Personally, Shadow sorcerer would have been my choice, but [shrug].

Last edited by FrostyFardragon; 30/06/23 10:23 AM.
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Like some other people, I am quite surprised that 3rd subclass is not Aberrant Mind Sorcerer. It has very tied connection with BG3 plot and one of its origins is literally having a tadpole without turning into a mind flayer. Maybe it will be added later.

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I suspect that's exactly why it's not being included. Since using tadpole powers in this game is directly tied to some sort of negative outcome as the power corrupts you. They probably thought that having a class that was all that wouldn't make sense since that would mean either using any aspect of your class would advance the tadpole, or the gameplay and story would be out of sync as using your sorcerer powers arbitrarily don't trigger the tadpole.

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It's occurred to me that the reason they went with Storm might be because the seventh origin character is a storm sorcerer.

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Storm Sorcerer is a lot about how you play it, to be honest. It doesn't really play like most people tend to play sorcerers, and it will feel weak or underwhelming (or flavourless) if you play it that way. I've been playing a Storm Sorcerer in a campaign for a while now, more than a year or two, and we're into the higher levels now, and honestly, it's been a blast. I've loved playing her, and using her subclass features to their full potential - being Melee-mobile and in the thick of the heat is where she thrives and she's ended up being the primary offence powerhouse for the group. There's nothing wrong with Storm Sorcerer. Could it do with a little buffing? I sure wouldn't say no (I think it's criminal that they don't get their permanent flying speed until such an incredibly late level... that's my biggest gripe)... but it definitely doesn't deserve the bad press it gets from lots of people.

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For the benefit of we uninitiated, could you give your advice on how best to play them? I think they sound cool and definitely want to play one eventually, so your take would be awesome. You can DM me if you'd rather not take up the thread, though I think it would be relevant still.

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Originally Posted by FrostyFardragon
I'm currently playing an Aberrant Mind sorcerer in PnP, and it is MASSIVELY overpowered compared to the other sorcerer options, so I'm not surprised it wasn't included.


Larian have shown themselves willing to buff underperforming subclaases, and I expect that will apply to storm sorcerer. But given that BG3 can only possibly include a subset of any class spell list means the Divine Soul would come with an inherent nerf. It's not much good getting access to a new class spell list when it doesn't have a great many new spells on.

Personally, Shadow sorcerer would have been my choice, but [shrug].

That is a good point. My thought is that Divine Soul Sorcerer is the easiest subclass for modders to add.

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