There is really no way to implement a meaningful limited rest system without running the risk of ruining playthroughs. That’s why.

If you are a new player and still figuring out the game and you soft lock yourself out of being able to progress and need to roll back to a prior save losing hours of progress or maybe even completely start the game over from scratch you might not bother and just stop playing.

Meaningful limited rests is not a realistic request. It’s one of those mechanics that just don’t translate well from playing with DM who can evaluate the party’s circumstances and make real time adjustments to the difficulty of the upcoming encounters.

Y’all need to let it go.