I think just saying 'it isn't possible' is a little bit of a cop-out. Solasta has a system that encourages resting in the map at specific points - as does WOTR. I'm not advocating for a checkpoint system where you can't save or anything extreme like that (although I think that could make for an interesting Hardcore mode). Hell, there are RPGs from the early 90s like Realms of Arkania that had functional imposed rest systems! This isn't a new concept.
More practically - what should I do as a player to have a balanced experience. I think Larian should probably actually say how they balanced things. Should I aim to rest after every N fights, where N~3, what about short rests? These are things that are inherently tied to the game's difficulty and I'd appreciate some more clarity tbh
Last edited by agad; 30/06/23 03:01 PM.