I’m with Warlocke on this one (except on asking/expecting folk who really want to see resting restrictions to let it go grin).

I do like the use of food as a minor cost to resting and would prefer less of it, though actually I think there already is much less once we head down to the Underdark. And I’d like to get rid of supply packs entirely. It would still be a mainly notional restriction on resting, though, that folk could get round.

But as I mentioned above, I think the game already is balanced around a reasonably sensible resting frequency (conversation triggers aside). And I agree that’s a good thing, I just don’t see it as requiring that frequency to be imposed by the game. As I said, I would like it to be better indicated when we are “meant” to rest and, though it’s generally not that difficult to work out when it does and doesn’t make sense to do so, I’d definitely find some additional guidance useful particularly for my first playthrough.

Beyond that I’m perfectly happy to decide for myself when it makes sense to rest and set my own challenges. And if I fail, then frankly I’d rather just rest (and perhaps headcanon it as “my party retreats to camp to rest and returns the following day”!) and then try to do better next playthrough than have to reload or manually trek back to a safe resting spot and return.

As a matter of fact, though, there probably could be a number of restrictions put on resting frequency without it significantly affecting how often and where I rest. But … it wouldn’t affect my resting and it would prevent others who would prefer to rest more frequently having their fun and as Warlocke says would be a barrier for new players so as I don’t need it I’ll happily do without, while I also wouldn’t object to introduction of some reasonably soft restrictions.

I do recognise that there’s a bit of a mindset thing at play here, and there are folks who prefer games that set harder and clearer constraints they can push against. I like such games myself, but I think the more permissive, sandbox approach suits both D&D and BG3 better. Given I can’t negotiate with the DM, I’d rather have a too permissive one and be forced to impose discipline on myself than one that is too restrictive and one-size-fits all and so end up feeling I need to jump through boring hoops or can’t do things I judge make sense because of the limitations of a computer DM rather than a human!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"