Originally Posted by neprostoman
Why let go when there could be both systems for the choosing?
Edit: AND divided by difficulty as default settings.

Because after three years of requesting it doesn’t seem to be happening. If they do develop a limited rest system, great, but that doesn’t seem to be the case.

Originally Posted by agad
I think just saying 'it isn't possible' is a little bit of a cop-out. Solasta has a system that encourages resting in the map at specific points - as does WOTR. I'm not advocating for a checkpoint system where you can't save or anything extreme like that (although I think that could make for an interesting Hardcore mode). Hell, there are RPGs from the early 90s like Realms of Arkania that had functional imposed rest systems! This isn't a new concept.

More practically - what should I do as a player to have a balanced experience. I think Larian should probably actually say how they balanced things. Should I aim to rest after every N fights, where N~3, what about short rests? These are things that are inherently tied to the game's difficulty and I'd appreciate some more clarity tbh

Well, to be pedantic, I didn’t say the feature wasn’t possible, I said it wasn’t a realistic request. I don’t think it would be a widely used feature so I don’t think Larian would be willing to spend much time and resources on it, but if I’m wrong, great.

@RagnarokCzD, just letting you know so you don’t waste time typing out long messages to me in the future, I’m blocking you.